N-way morphing for 2D Animation
hal.structure.identifier | OLM Digital, Inc. Research & Development Division [OLM R&D] | |
dc.contributor.author | BAXTER, William | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA ] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | BARLA, Pascal | |
hal.structure.identifier | OLM Digital, Inc. Research & Development Division [OLM R&D] | |
dc.contributor.author | ANJYO, Ken-Ichi | |
dc.date.accessioned | 2024-04-15T09:51:30Z | |
dc.date.available | 2024-04-15T09:51:30Z | |
dc.date.issued | 2009 | |
dc.identifier.issn | 1546-4261 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/198435 | |
dc.description.abstractEn | We present a novel approach to the creation of varied animations from a small set of simple 2D input shapes. Instead of providing a new 2D shape for each keyframe of an animation sequence, we instead interpolate between a few example shapes in a reduced pose-space. Similar approaches have been presented in the past, but were restricted in the types of input or range of deformations allowed. In order to address these limitations, we reformulate the problem as an N-way morphing process on 2D input bitmap or vector graphics. Our formulation includes an N-way mapping technique, an efficient, rigidity preserving non-linear blending function, improved extrapolation, and a novel scattered data interpolation technique to manage the reduced pose-space. The resulting animations are correlated to paths in the reduced pose-space, allowing users to intuitively and interactively control temporal behaviors with simple gestures. We demonstrate our techniques in several example animations. | |
dc.language.iso | en | |
dc.publisher | Wiley | |
dc.subject.en | 2D animation | |
dc.subject.en | morphing | |
dc.subject.en | interpolation | |
dc.subject.en | matching | |
dc.title.en | N-way morphing for 2D Animation | |
dc.type | Article de revue | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.journal | Computer Animation and Virtual Worlds | |
bordeaux.volume | 20 | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.issue | 2 | |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.peerReviewed | oui | |
hal.identifier | inria-00400830 | |
hal.version | 1 | |
hal.popular | non | |
hal.audience | Internationale | |
hal.origin.link | https://hal.archives-ouvertes.fr//inria-00400830v1 | |
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