Asynchronous deterministic rendezvous in bounded terrains
hal.structure.identifier | Département d'Informatique et d'Ingénierie [DII] | |
dc.contributor.author | CZYZOWICZ, Jurek | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
hal.structure.identifier | Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE] | |
dc.contributor.author | ILCINKAS, David | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | LABOUREL, Arnaud | |
hal.structure.identifier | Département d'Informatique et d'Ingénierie [DII] | |
dc.contributor.author | PELC, Andrzej | |
dc.date.accessioned | 2024-04-15T09:49:59Z | |
dc.date.available | 2024-04-15T09:49:59Z | |
dc.date.created | 2009-12-18 | |
dc.date.issued | 2009-12-18 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/198295 | |
dc.description | Rapport de recherche du LaBRI : RR-1467-09 | |
dc.description.abstractEn | Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be incoherent. Agents construct their routes, but the actual walk of each agent is decided by the adversary: the movement of the agent can be at arbitrary speed, the agent may sometimes stop or go back and forth, as long as the walk of the agent in each segment of its route is continuous, does not leave it and covers all of it. We consider several scenarios, depending on three factors: (1) obstacles in the terrain are present, or not, (2) compasses of both agents agree, or not, (3) agents have or do not have a map of the terrain with their positions marked. The cost of a rendezvous algorithm is the worst-case sum of lengths of the agents' trajectories until their meeting. For each scenario we design a deterministic rendezvous algorithm and analyze its cost. We also prove lower bounds on the cost of any deterministic rendezvous algorithm in each case. For all scenarios these bounds are tight. | |
dc.language.iso | en | |
dc.subject | mobile agent | |
dc.subject | rendezvous | |
dc.subject | deterministic | |
dc.subject | polygon | |
dc.subject | obstacle | |
dc.title.en | Asynchronous deterministic rendezvous in bounded terrains | |
dc.type | Autre document | |
dc.subject.hal | Informatique [cs]/Algorithme et structure de données [cs.DS] | |
dc.identifier.arxiv | 1001.0889 | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
hal.identifier | hal-00442196 | |
hal.version | 1 | |
hal.popular | non | |
hal.audience | Non spécifiée | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-00442196v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2009-12-18&rft.au=CZYZOWICZ,%20Jurek&ILCINKAS,%20David&LABOUREL,%20Arnaud&PELC,%20Andrzej&rft.genre=unknown |
Fichier(s) constituant ce document
Fichiers | Taille | Format | Vue |
---|---|---|---|
Il n'y a pas de fichiers associés à ce document. |