Asynchronous deterministic rendezvous in bounded terrains
ILCINKAS, David
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
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Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
ILCINKAS, David
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
< Leer menos
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
Idioma
en
Autre document
Este ítem está publicado en
2009-12-18
Resumen en inglés
Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses ...Leer más >
Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be incoherent. Agents construct their routes, but the actual walk of each agent is decided by the adversary: the movement of the agent can be at arbitrary speed, the agent may sometimes stop or go back and forth, as long as the walk of the agent in each segment of its route is continuous, does not leave it and covers all of it. We consider several scenarios, depending on three factors: (1) obstacles in the terrain are present, or not, (2) compasses of both agents agree, or not, (3) agents have or do not have a map of the terrain with their positions marked. The cost of a rendezvous algorithm is the worst-case sum of lengths of the agents' trajectories until their meeting. For each scenario we design a deterministic rendezvous algorithm and analyze its cost. We also prove lower bounds on the cost of any deterministic rendezvous algorithm in each case. For all scenarios these bounds are tight.< Leer menos
Palabras clave
mobile agent
rendezvous
deterministic
polygon
obstacle
Orígen
Importado de HalCentros de investigación