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hal.structure.identifierVisual Objects from Reality To Expression [IRIT-VORTEX]
dc.contributor.authorVANDERHAEGHE, David
hal.structure.identifierAbteilung Allgemeine Psychologie [Giessen]
dc.contributor.authorVERGNE, Romain
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
dc.contributor.authorBARLA, Pascal
hal.structure.identifierGoogle Inc
dc.contributor.authorBAXTER, William
dc.date.accessioned2024-04-15T09:47:02Z
dc.date.available2024-04-15T09:47:02Z
dc.date.created2011-08
dc.date.issued2011-08
dc.date.conference2011-08-05
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198059
dc.description.abstractEnShading appearance in illustrations, comics and graphic novels is designed to convey illumination, material and surface shape characteristics at once. Moreover, shading may vary depending on different configurations of surface distance, lighting, character expressions, timing of the action, to articulate storytelling or draw attention to a part of an object. In this paper, we present a method that imitates such expressive stylized shading techniques in dynamic 3D scenes, and which offers a simple and flexible means for artists to design and tweak the shading appearance and its dynamic behavior. The key contribution of our approach is to seamlessly vary appearance by using a combination of shading primitives that take into account lighting direction, material characteristics and surface features. We demonstrate their flexibility in a number of scenarios: minimal shading, comics or cartoon rendering, glossy and anisotropic material effects; including a variety of dynamic variations based on orientation, timing or depth. Our prototype implementation combines shading primitives with a layered approach and runs in real-time on the GPU.
dc.language.isoen
dc.subject.enreal-time rendering
dc.subject.enshape depiction
dc.subject.enstylized shading
dc.subject.ennon-photorealistic rendering
dc.title.enDynamic Stylized Shading Primitives
dc.typeCommunication dans un congrès
dc.identifier.doi10.1145/2024676.2024693
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.page99-104
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.conference.titleNPAR '11:Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
bordeaux.countryCA
bordeaux.conference.cityVancouver
bordeaux.peerReviewedoui
hal.identifierhal-00617157
hal.version1
hal.invitednon
hal.proceedingsoui
hal.conference.end2011-05-07
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-00617157v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2011-08&rft.spage=99-104&rft.epage=99-104&rft.au=VANDERHAEGHE,%20David&VERGNE,%20Romain&BARLA,%20Pascal&BAXTER,%20William&rft.genre=unknown


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