Synthetic Evidential Study as Augmented Collective Thought Process − Preliminary Report
NAKAZAWA, Atsushi
Centre Européen de Réalité Virtuelle [CERV]
Graduate School of Informatics [Kyoto]
Centre Européen de Réalité Virtuelle [CERV]
Graduate School of Informatics [Kyoto]
SHOCHI, Takaaki
Cognition, Langues, Langage, Ergonomie [CLLE-ERSS]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Cognition, Langues, Langage, Ergonomie [CLLE-ERSS]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
LOTTE, Fabien
Popular interaction with 3d content [Potioc]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Popular interaction with 3d content [Potioc]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
FOURER, Dominique
Institut de Recherche en Energie Electrique de Nantes Atlantique EA4642 [IREENA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Réduire
Institut de Recherche en Energie Electrique de Nantes Atlantique EA4642 [IREENA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Langue
en
Communication dans un congrès
Ce document a été publié dans
Lecture Notes in Artificial Intelligence, Lecture Notes in Artificial Intelligence, 2015-03-23, Bali. 2015-03, vol. 9011, p. 13-22
Springer
Résumé en anglais
Synthetic evidential study (SES) is a novel approach to understanding and augmenting collective thought process through substantiation by interactive media. It consists of a role-play game by participants, projecting the ...Lire la suite >
Synthetic evidential study (SES) is a novel approach to understanding and augmenting collective thought process through substantiation by interactive media. It consists of a role-play game by participants, projecting the resulting play into a shared virtual space, critical discussions with mediated role-play, and componentization for reuse. We present the conceptual framework of SES, initial findings from a SES workshop, supporting technologies for SES, potential applications of SES, and future challenges.< Réduire
Mots clés en anglais
role play
Group learning assistance
intelligent virtual agents
Origine
Importé de halUnités de recherche