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dc.rights.licenseopenen_US
hal.structure.identifierInstitut de Mécanique et d'Ingénierie [I2M]
dc.contributor.authorSCARAVETTI, Dominique
hal.structure.identifierInstitut de Mécanique et d'Ingénierie [I2M]
dc.contributor.authorFRANÇOIS, Rémy
dc.date.accessioned2022-01-06T10:45:37Z
dc.date.available2022-01-06T10:45:37Z
dc.date.issued2021-11-29
dc.identifier.issn2073-431Xen_US
dc.identifier.urioai:crossref.org:10.3390/computers10120163
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/124326
dc.description.abstractEnGlobal industry is at the heart of its fourth industrial revolution, being driven by the emergence of new digital solutions: Augmented reality allows us to consider the evolution towards the “the augmented operator”. This technology is currently little used in higher education, especially for mechanical engineers. We believe that it can facilitate learning and develop autonomy. The objective of this work is to assess the relevance of augmented reality in this context, as well as its impact on learning. The difficulties for a student approaching a technical system are related to reading and understanding 2D and even 3D representations, lack of knowledge on components functions, and the analysis of the chain of power transmission and transformation of movement. The research is intended to see if AR technologies are relevant to answer these issues and help beginners get started. To that end, several AR scenarios have been developed on different mechanical systems, using the relevant features of the AR interfaces that we have identified. Otherwise, these experiences have enabled us to identify specific issues linked to the implementation of AR. Our choice of AR devices and software allows us to have an integrated digital chain with digital tools and files used by mechanical engineers. Finally, we sought to assess how this technology made it possible to overcome the difficulties of learners, in different learning situations.
dc.language.isoENen_US
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.sourcecrossref
dc.subject.enaugmented reality
dc.subject.enmechanical engineer
dc.subject.enhigher education
dc.title.enImplementation of Augmented Reality in a Mechanical Engineering Training Context
dc.typeArticle de revueen_US
dc.identifier.doi10.3390/computers10120163en_US
dc.subject.halSciences de l'ingénieur [physics]/Autreen_US
bordeaux.journalComputersen_US
bordeaux.page163en_US
bordeaux.volume10en_US
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295en_US
bordeaux.issue12en_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.institutionBordeaux INPen_US
bordeaux.institutionCNRSen_US
bordeaux.institutionINRAEen_US
bordeaux.institutionArts et Métiersen_US
bordeaux.peerReviewedouien_US
bordeaux.inpressnonen_US
bordeaux.import.sourcedissemin
hal.identifierhal-03514380
hal.version1
hal.date.transferred2022-01-06T10:45:43Z
hal.exporttrue
workflow.import.sourcedissemin
dc.rights.ccCC BYen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Computers&rft.date=2021-11-29&rft.volume=10&rft.issue=12&rft.spage=163&rft.epage=163&rft.eissn=2073-431X&rft.issn=2073-431X&rft.au=SCARAVETTI,%20Dominique&FRAN%C3%87OIS,%20R%C3%A9my&rft.genre=article


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