Quand le jeu vidéo devient affaire de clan : un Clash Royale entre incitation et inhibition
hal.structure.identifier | Médiation, Information, Communication, Art [MICA] | |
dc.contributor.author | DULAURANS, Marlène | |
hal.structure.identifier | Université de Bordeaux [UB] | |
dc.contributor.author | MARCZAK, Raphael | |
dc.date.issued | 2018 | |
dc.language.iso | fr | |
dc.publisher | Société Française des Sciences de l'Information et de la Communication [2012-....] | |
dc.title | Quand le jeu vidéo devient affaire de clan : un Clash Royale entre incitation et inhibition | |
dc.type | Article de revue | |
dc.identifier.doi | 10.4000/rfsic.3610 | |
dc.subject.hal | Sciences de l'Homme et Société | |
bordeaux.journal | Revue française des sciences de l'information et de la communication | |
bordeaux.volume | 13 | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-02455811 | |
hal.version | 1 | |
hal.popular | non | |
hal.audience | Internationale | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-02455811v1 | |
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