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dc.contributor.authorBOUMENIR, Yasmine
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorKADRI, Abdelmajid
hal.structure.identifierInstitut des Hauts Thébaudière
dc.contributor.authorSUIRE, Nadège
hal.structure.identifierInstitut des Hauts Thébaudière
dc.contributor.authorMURY, Corinne
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorKLINGER, Evelyne
dc.date.accessioned2021-05-14T09:56:41Z
dc.date.available2021-05-14T09:56:41Z
dc.date.issued2014
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/77810
dc.description.abstractEnMost of us do not know how a visually impaired person perceives andacts within the environment in everyday life. In this context, anexperimental study was conducted using a virtual reality simulation inwhich sighted people were immersed in low vision situations: blurredvision, tunnel vision, and central scotoma. After a brief familiarizationprocedure with a virtual reality tool called “SENSIVISE”, which includesa virtual apartment, 24 adults had to explore two rooms through lowvision simulation or full vision (as a control group) to identify theirlocation, and then were instructed to find particular targets. Perceptionand actions performances were measured in terms of time needed toanswer questions related to visual perception, and distances between theparticipants’ body and the screen. The results show that low visionsimulation impairs perception among sighted people. It was expressed bya statistically significant effect of lower times needed to execute taskscompared to the control condition. Consequently, the sighted individualsrealized how it is difficult to perceive and move when vision is limited.
dc.language.isoen
dc.publisherNova Science Publishers, Inc.
dc.source.titleVirtual Reality: People with Special Needs.
dc.subject.enspecial needs
dc.subject.enVirtual reality
dc.title.enImpact of simulated low vision on perception and action
dc.typeChapitre d'ouvrage
dc.subject.halSciences de l'Homme et Société/Sciences de l'information et de la communication
bordeaux.page159-174
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
hal.identifierhal-01171039
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01171039v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.btitle=Virtual%20Reality:%20People%20with%20Special%20Needs.&rft.date=2014&rft.spage=159-174&rft.epage=159-174&rft.au=BOUMENIR,%20Yasmine&KADRI,%20Abdelmajid&SUIRE,%20Nad%C3%A8ge&MURY,%20Corinne&KLINGER,%20Evelyne&rft.genre=unknown


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