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hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorGESLIN, Erik
hal.structure.identifierLaboratoire Interdisciplinaire Solidarités, Sociétés, Territoires [LISST]
dc.contributor.authorJÉGOU, Laurent
hal.structure.identifierCentre de recherche Université Laval Robert Giffard [CRULRG]
dc.contributor.authorBEAUDOIN, Danny
dc.date.accessioned2021-05-14T09:54:27Z
dc.date.available2021-05-14T09:54:27Z
dc.date.issued2016
dc.identifier.issn1687-7047
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/77609
dc.description.abstractEnClassifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to participants, and the emotional statements expressed in terms of arousal and valence, recovered in a subjective semantic questionnaire. Our results show a significant correlation between luminance, saturation, lightness, and the emotions of joy, sadness, fear, and serenity experienced by participants viewing 24 video game images. We also show strong correlations between the colorimetric diversity, saliency volume, and stimuli conspicuity and the emotions expressed by the players. These results allow us to propose video game environment development methods in the form of a circumplex model. It is aimed at game designers for developing emotional color scripting.
dc.language.isoen
dc.publisherLondon: Hindawi
dc.subject.enEmotional color scripting
dc.subject.enCircumplex Model
dc.subject.enImage Analysis
dc.title.enHow Color Properties Can Be Used to Elicit Emotions in Video Games
dc.typeArticle de revue
dc.identifier.doi10.1155/2016/5182768
dc.subject.halInformatique [cs]/Multimédia [cs.MM]
dc.subject.halSciences de l'Homme et Société/Sciences de l'information et de la communication
bordeaux.journalInternational Journal of Computer Games Technology
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.peerReviewedoui
hal.identifierhal-01276005
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01276005v1
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