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hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorTCHA-TOKEY, Katy
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
dc.contributor.authorLOUP-ESCANDE, Emilie
hal.structure.identifierLaboratoire d'Informatique de l'Université du Mans [LIUM]
dc.contributor.authorLOUP, Guillaume
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:46:18Z
dc.date.available2021-05-14T09:46:18Z
dc.date.issued2018
dc.identifier.issn1687-5893
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/76993
dc.description.abstractEnThere are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. Moreover, the notion of user experience is now abundant in the scientifc literature without the fact that there are specifc models for immersive environments. This paper aims at proposing and validating a model of User eXperience in Immersive Virtual Environment, including virtual learning environments. The model is composed of 10 components extracted from existing models (i.e., presence, engagement, immersion, fow, usability, skill, emotion, experience consequence, judgement, and technology adoption). It was validated in a user study involving 152 participants who were asked to use the edutainment application Tink and Shoot and to complete an immersive virtual environment questionnaire. The fndings lead us to a modifed user experience model questioning new paths between user experience components (e.g., the infuence of experience consequence on fow).
dc.language.isoen
dc.publisherHindawi
dc.subject.enModel
dc.subject.enUser Experience
dc.subject.enImmersive Virtual Environments
dc.title.enTowards a Model of User Experience in Immersive Virtual Environments
dc.typeArticle de revue
dc.subject.halInformatique [cs]/Interface homme-machine [cs.HC]
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.journalAdvances in Human-Computer Interaction
bordeaux.page7827286
bordeaux.volume2018
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.peerReviewedoui
hal.identifierhal-01886184
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01886184v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Advances%20in%20Human-Computer%20Interaction&rft.date=2018&rft.volume=2018&rft.spage=7827286&rft.epage=7827286&rft.eissn=1687-5893&rft.issn=1687-5893&rft.au=TCHA-TOKEY,%20Katy&CHRISTMANN,%20Olivier&LOUP-ESCANDE,%20Emilie&LOUP,%20Guillaume&RICHIR,%20Simon&rft.genre=article


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