Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | HOUZANGBE, Samory | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | CHRISTMANN, Olivier | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | GORISSE, Geoffrey | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | RICHIR, Simon | |
dc.date.accessioned | 2021-05-14T09:39:26Z | |
dc.date.available | 2021-05-14T09:39:26Z | |
dc.date.issued | 2018-04-04 | |
dc.date.conference | 2018-04-04 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/76493 | |
dc.description.abstractEn | Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. While cardboard is the most distributed system, it lacks interaction to provide really engaging experiences. Providing low cost solutions to enhance VR experiences is crucial. We hypothesized that the integration of a smart wristband in a VR experience, provide a reliable and comfortable enough setup to add a biofeedback loop to a game. We created a physiologically enhanced game and coupled it with a smart wristband capable of monitoring one's heart rate. We tested our game with and without biofeedback and compared the reported novelty. We observed a high interest of the participants for the integration of smart wearables in VR. We highlighted the stability of our setup, even in mobility and the reported absence of discomfort created by the addition of the wristband. | |
dc.language.iso | en | |
dc.publisher | ACM, New York, NY, USA | |
dc.source.title | Proceedings of the Virtual Reality International Conference - Laval Virtual | |
dc.title.en | Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review | |
dc.title.en | A Subjective Review | |
dc.type | Communication dans un congrès avec actes | |
dc.subject.hal | Informatique [cs]/Interface homme-machine [cs.HC] | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.page | 16:1-16:6 | |
bordeaux.hal.laboratories | Institut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.institution | INRAE | |
bordeaux.institution | Arts et Métiers | |
bordeaux.country | FR | |
bordeaux.title.proceeding | VRIC'18 Virtual Reality International Conference - Laval Virtual | |
bordeaux.conference.city | Laval | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-02367610 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-02367610v1 | |
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