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hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorHERNOUX, Franck
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
dc.date.accessioned2021-05-14T09:36:32Z
dc.date.available2021-05-14T09:36:32Z
dc.date.issued2014
dc.identifier.issn1359-4338
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/76287
dc.description.abstractThis paper aims to propose and evaluate a markerless solution for capturing hand movements in real time to allow 3D interactions in virtual environments (VEs). Tools such as keyboard and mice are not enough for interacting in 3D VE; current motion capture systems are expensive and require wearing equipment. We developed a solution to allow more natural interactions with objects and VE for navigation and manipulation tasks. We conducted an experimental study involving 20 participants. The goal was to realize object manipulation (moving, orientation, scaling) and navigation tasks in VE. We compared our solution (Microsoft Kinect-based) with data gloves and magnetic sensors (3DGloves) regarding two criteria: performance and acceptability. Results demonstrate similar performance (precision, execution time) but a better overall acceptability for our solution. Preferences of participants are mostly in favor of the 3DCam, mainly for the criteria of comfort, freedom of movement, and handiness. Our solution can be considered as a real alternative to conventional systems for object manipulation in virtual reality.
dc.language.isoen
dc.publisherSpringer Verlag
dc.subject3D interaction
dc.subject3D camera
dc.subjectReal time
dc.subjectVirtual reality
dc.subjectSeamless solution
dc.subjectHand tracking
dc.titleA seamless solution for 3D real-time interaction: design and evaluation
dc.typeArticle de revue
dc.identifier.doi10.1007/s10055-014-0255-z
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
dc.subject.halSciences de l'ingénieur [physics]/Traitement du signal et de l'image
bordeaux.journalVirtual Reality
bordeaux.page1-20
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
hal.identifierhal-02486092
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-02486092v1
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