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A seamless solution for 3D real-time interaction: design and evaluation
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | HERNOUX, Franck | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | CHRISTMANN, Olivier | |
dc.date.accessioned | 2021-05-14T09:36:32Z | |
dc.date.available | 2021-05-14T09:36:32Z | |
dc.date.issued | 2014 | |
dc.identifier.issn | 1359-4338 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/76287 | |
dc.description.abstract | This paper aims to propose and evaluate a markerless solution for capturing hand movements in real time to allow 3D interactions in virtual environments (VEs). Tools such as keyboard and mice are not enough for interacting in 3D VE; current motion capture systems are expensive and require wearing equipment. We developed a solution to allow more natural interactions with objects and VE for navigation and manipulation tasks. We conducted an experimental study involving 20 participants. The goal was to realize object manipulation (moving, orientation, scaling) and navigation tasks in VE. We compared our solution (Microsoft Kinect-based) with data gloves and magnetic sensors (3DGloves) regarding two criteria: performance and acceptability. Results demonstrate similar performance (precision, execution time) but a better overall acceptability for our solution. Preferences of participants are mostly in favor of the 3DCam, mainly for the criteria of comfort, freedom of movement, and handiness. Our solution can be considered as a real alternative to conventional systems for object manipulation in virtual reality. | |
dc.language.iso | en | |
dc.publisher | Springer Verlag | |
dc.subject | 3D interaction | |
dc.subject | 3D camera | |
dc.subject | Real time | |
dc.subject | Virtual reality | |
dc.subject | Seamless solution | |
dc.subject | Hand tracking | |
dc.title | A seamless solution for 3D real-time interaction: design and evaluation | |
dc.type | Article de revue | |
dc.identifier.doi | 10.1007/s10055-014-0255-z | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
dc.subject.hal | Sciences de l'ingénieur [physics]/Traitement du signal et de l'image | |
bordeaux.journal | Virtual Reality | |
bordeaux.page | 1-20 | |
bordeaux.hal.laboratories | Institut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.institution | INRAE | |
bordeaux.institution | Arts et Métiers | |
hal.identifier | hal-02486092 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-02486092v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.title=A%20seamless%20solution%20for%203D%20real-time%20interaction:%20design%20and%20evaluation&rft.atitle=A%20seamless%20solution%20for%203D%20real-time%20interaction:%20design%20and%20evaluation&rft.jtitle=Virtual%20Reality&rft.date=2014&rft.spage=1-20&rft.epage=1-20&rft.eissn=1359-4338&rft.issn=1359-4338&rft.au=HERNOUX,%20Franck&CHRISTMANN,%20Olivier&rft.genre=article |
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