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dc.rights.licenseopenen_US
hal.structure.identifierESTIA - Institute of technology [ESTIA]
dc.contributor.authorRIVIÈRE, Guillaume
ORCID: 0000-0001-8390-9751
IDREF: 139092250
dc.date.accessioned2025-11-25T13:55:08Z
dc.date.available2025-11-25T13:55:08Z
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/207948
dc.description.abstractEnPrevious classifications advanced research through a better understanding of the field and the variety of tangible user interfaces and related physical user interfaces, especially by discretizing a degree of tangibility based on the specimens produced by the community over the years, since the conceptualization of Tangible User Interface initiated a research effort to deepen the exploration of the concept. However, no taxonomy enables the classification of tangible user interfaces at the application level. This article proposes to refine the description of tangible user interfaces’ interactional components through a terminological approach. The resulting terms are blended words, built from known words, that self-contain what digital role is represented or controlled and how it becomes physical. This holistic terminology then enables the definition of applications’ hallmarks and four classes of tangibility for applications, which surpass the description of physical user interface specimens’ morphology by abstracting and discriminating specimens at the applicative level. The descriptiveness and holisticness of the new terminology, as well as the clustering and discriminative power of the limited number of four classes, are showed on a corpus of applicative tangible user interfaces’ specimens from the literature. Promising future work will benefit from the holistic terminology, the applications’ hallmarks, and the tangibility classes, to describe applicative tangible user interfaces and related physical user interfaces to better understand the dozens of specimens that were produced by the field over three decades. Indeed, describing and classifying this whole set would deepen our understanding to provide tools for future developers and designers.
dc.language.isoENen_US
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subject.enTerminology
dc.subject.enlinguistics
dc.subject.enBlended words
dc.subject.enPhysical computing
dc.subject.enPhysical user interfaces
dc.subject.enGraspable user interfaces
dc.subject.enTangible user interfaces
dc.subject.enEmbodied interfaces
dc.subject.enEmbedded interfaces
dc.subject.enTaxonomy
dc.subject.enClassification
dc.subject.enRole-centered viewpoint
dc.subject.enWhat–how terminology
dc.subject.enTangibility classes of applications
dc.title.enDefining a Role-Centered Terminology for Physical Representations and Controls
dc.typeDocument de travail - Pré-publicationen_US
dc.identifier.doi10.48550/arXiv.2511.01106en_US
dc.subject.halSciences de l'ingénieur [physics]en_US
bordeaux.hal.laboratoriesESTIA - Rechercheen_US
bordeaux.institutionUniversité de Bordeauxen_US
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exporttrue
dc.rights.ccCC BYen_US
bordeaux.subtypePrepublication/Preprinten_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.au=RIVI%C3%88RE,%20Guillaume&rft.genre=preprint


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