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dc.rights.licenseopenen_US
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorCLAY, Alexis
dc.contributor.authorLOMBARDO, Jean-Christophe
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorCOUTURE, Nadine
ORCID: 0000-0001-7959-5227
IDREF: 111534275
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorCONAN, Julien
dc.contributor.editorF. Cipolla-Ficarra
dc.date.accessioned2024-11-29T09:25:49Z
dc.date.available2024-11-29T09:25:49Z
dc.date.issued2014
dc.identifier.isbn9781466644908en_US
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/203551
dc.description.abstractEnThe rise of gestural interaction led artists to produce shows or installations based on this paradigm. The authors present the first stages of the “Sculpture Numérique” (Virtual Sculpture) project. This project was born from a collaboration with dancers. Its goal is to propose bi-manual interactions in a large augmented space, giving dancers the possibility to generate and manipulate virtual elements on stage using their hands. The first set of interactions presented in this chapter is 3D painting, where the user can generate 3D virtual matter from his hands. The movement of the hand defines a stroke, and shape is controlled by the shape of the hand. Changing the shape and orientation of the hand allows switching between three interaction modes to produce volumes, surfaces, or curves in space. The authors explore the applicative case of dance, with the goal of producing a plastic creation from choreography.
dc.language.isoENen_US
dc.publisherHershey, PA: Information Science Referenceen_US
dc.source.titleAdvanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicabilityen_US
dc.subject.enVirtual Sculpture
dc.subject.enCAVE
dc.subject.ensurface generation
dc.subject.endigital arts
dc.subject.envirtual reality
dc.subject.enArts and Humanities -Arts
dc.subject.enfine and performing
dc.subject.enInformation interfaces and presentation -User Interface
dc.subject.enHuman Factors
dc.subject.enDesign
dc.title.enBi-Manual 3D Painting: An Interaction Paradigm for Augmented Reality Live Performance
dc.typeChapitre d'ouvrageen_US
dc.identifier.doi10.4018/978-1-4666-4490-8.ch038en_US
dc.subject.halInformatique [cs]/Interface homme-machine [cs.HC]en_US
bordeaux.page423-430en_US
bordeaux.hal.laboratoriesESTIA - Rechercheen_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.inpressnonen_US
bordeaux.import.sourcehal
hal.identifierhal-01078651
hal.version1
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exportfalse
workflow.import.sourcehal
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.btitle=Advanced%20Research%20and%20Trends%20in%20New%20Technologies,%20Software,%20Human-Computer%20Interaction,%20and%20Communicability&rft.date=2014&rft.spage=423-430&rft.epage=423-430&rft.au=CLAY,%20Alexis&LOMBARDO,%20Jean-Christophe&COUTURE,%20Nadine&CONAN,%20Julien&rft.isbn=9781466644908&rft.genre=unknown


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