Untitled
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | BOUBEKEUR, Tamy | |
hal.structure.identifier | Computer Science Department [UBC-Computer Science] | |
dc.contributor.author | HEIDRICH, Wolfgang | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | GRANIER, Xavier | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | SCHLICK, Christophe | |
dc.date.accessioned | 2024-04-15T09:56:23Z | |
dc.date.available | 2024-04-15T09:56:23Z | |
dc.date.issued | 2006 | |
dc.identifier.issn | 0167-7055 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/198830 | |
dc.description.abstractEn | Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS^3), such as octrees, kD-trees or BSP trees. Such HS^3 usually provide an axis-aligned subdivision of the 3D space embedding a scene or an object. However, the purely volume-based behavior of these schemes often leads to strongly imbalanced clustering. In this article, we introduce the VS-Tree, an alternative HS^3 providing efficient and accurate surface-based hierarchical clustering via a combination of a global 3D decomposition at coarse subdivision levels, and a local 2D decomposition at fine levels near the surface. First, we show how to efficiently construct VS-Trees over meshes and point-based surfaces, and analyze the improvement it offers for cluster-based surface simplification methods. Then we propose a new surface reconstruction algorithm based on the volume-surface classification of the VS-Tree. This new algorithm is faster than state-of-the-art reconstruction methods and provides a final semi-regular mesh comparable to the output of remeshing algorithms. | |
dc.language.iso | en | |
dc.publisher | Wiley | |
dc.type | Article de revue | |
dc.identifier.doi | 10.1111/j.1467-8659.2006.00959.x | |
dc.subject.hal | Informatique [cs]/Géométrie algorithmique [cs.CG] | |
bordeaux.journal | Computer Graphics Forum | |
bordeaux.page | 399-406 | |
bordeaux.volume | 25 | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.issue | 3 | |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.peerReviewed | oui | |
hal.identifier | inria-00187194 | |
hal.version | 1 | |
hal.popular | non | |
hal.audience | Internationale | |
hal.origin.link | https://hal.archives-ouvertes.fr//inria-00187194v1 | |
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