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Interactive Out-Of-Core Texturing Using Point-Sampled Textures
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | BOUBEKEUR, Tamy | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | SCHLICK, Christophe | |
dc.date.accessioned | 2024-04-15T09:56:02Z | |
dc.date.available | 2024-04-15T09:56:02Z | |
dc.date.issued | 2006 | |
dc.date.conference | 2006-07-30 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/198796 | |
dc.description.abstractEn | The visualization of huge 3D objects becomes available on common workstations thanks to highly optimized data-structures and out-of-core frameworks for rendering. However, the editing, and in particular, the texturing of such objects is still a challenging task, since usual methods for optimized rendering are not easily amenable to interactive modification. In this paper, we introduce the idea of point-sampled textures, and show how to interactively texture such a huge model at various scales, without any parameterization. An adaptive in-core point-based approximated geometry is first created by employing an efficient out-of-core point-sampling algorithm. This simplified geometry is then used for an interactive and multi-scale point-based texturing. Finally, a feature-preserving kernel is used to convert the point-based model into a global 3D texture which can be applied back on the initial huge geometry. Our technique thus provides a flexible tool to generate, edit and apply size-independent textures to a wide range of huge 3D objects thanks to point-based methods. | |
dc.language.iso | en | |
dc.subject.en | out-of-core texturing | |
dc.subject.en | interactive editing | |
dc.subject.en | large models | |
dc.subject.en | point-based graphics | |
dc.title.en | Interactive Out-Of-Core Texturing Using Point-Sampled Textures | |
dc.type | Communication dans un congrès | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.conference.title | EUROGRAPHICS Symposium on Point-Based Graphics | |
bordeaux.country | US | |
bordeaux.conference.city | Boston | |
bordeaux.peerReviewed | oui | |
hal.identifier | inria-00260837 | |
hal.version | 1 | |
hal.invited | non | |
hal.proceedings | oui | |
hal.popular | non | |
hal.audience | Internationale | |
hal.origin.link | https://hal.archives-ouvertes.fr//inria-00260837v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2006&rft.au=BOUBEKEUR,%20Tamy&SCHLICK,%20Christophe&rft.genre=unknown |
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