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hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBOUBEKEUR, Tamy
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorSCHLICK, Christophe
dc.date.accessioned2024-04-15T09:56:01Z
dc.date.available2024-04-15T09:56:01Z
dc.date.issued2005
dc.date.conference2005-07-31
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198795
dc.description.abstractEnMany recent publications have shown that a large variety of computation involved in computer graphics can be moved from the CPU to the GPU, by a clever use of vertex or fragment shaders. Nonetheless there is still one kind of algorithms that is hard to translate from CPU to GPU: mesh refinement techniques. The main reason for this, is that vertex shaders available on current graphics hardware do not allow the generation of additional vertices on a mesh stored in graphics hardware. In this paper, we propose a general solution to generate mesh refinement on GPU. The main idea is to define a generic refinement pattern that will be used to virtually create additional inner vertices for a given polygon. These vertices are then translated according to some procedural displacement map defining the underlying geometry (similarly, the normal vectors may be transformed according to some procedural normal map). For illustration purpose, we use a tesselated triangular pattern, but many other refinement patterns may be employed. To show its flexibility, the technique has been applied on a large variety of refinement techniques: procedural displacement mapping, as well as more complex techniques such as curved PN-triangles or ST-meshes.
dc.language.isoen
dc.subject.enReal-time mesh refinement
dc.subject.engeometry synthesis
dc.subject.entessellation
dc.title.enGeneric Mesh Refinement On GPU
dc.typeCommunication dans un congrès
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.conference.titleACM SIGGRAPH/Eurographics Symposium on Graphics Hardware
bordeaux.countryUS
bordeaux.conference.cityLos Angeles
bordeaux.peerReviewedoui
hal.identifierinria-00260838
hal.version1
hal.invitednon
hal.proceedingsoui
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//inria-00260838v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2005&rft.au=BOUBEKEUR,%20Tamy&SCHLICK,%20Christophe&rft.genre=unknown


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