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hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
dc.contributor.authorLEVET, Florian
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
dc.contributor.authorHADIM, Julien
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
dc.contributor.authorREUTER, Patrick
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
dc.contributor.authorSCHLICK, Christophe
dc.date.accessioned2024-04-15T09:54:34Z
dc.date.available2024-04-15T09:54:34Z
dc.date.created2005
dc.date.issued2005
dc.date.conference2005-01-31
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198690
dc.description.abstractEnIn this paper, we propose a solution to adapt the differential point rendering technique [KV01] to implicit surfaces. Differential point rendering was initially designed for parametric surfaces as a two-stage sampling process that strongly relies on an adjacency relationship for the samples which does not naturally exist for implicit surfaces. This fact made it particularly challenging to adapt the technique to implicit surfaces. To overcome this difficulty, we extended the particle sampling technique developed by Witkin and Heckbert [WH94] in order to locally account for the principal directions of curvatures of the implicit surface. The final result of our process is a curvature driven anisotropic sampling where each sample "rules" a rectangular or elliptical surrounding domain and is locally oriented according to the directions of maximal and minimal curvatures. Like in the differential point rendering technique, these samples can then be efficiently rendered using a specific shader on a programmable GPU.
dc.language.isoen
dc.title.enAnisotropic Sampling for Differential Point Rendering of Implicit Surfaces
dc.typeCommunication dans un congrès
dc.subject.halInformatique [cs]/Autre [cs.OH]
bordeaux.page3 - 9
bordeaux.volume13
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.conference.titleWSCG2005 - 13th International Conference in Central Europe on. Computer Graphics, Visualization and Computer Vision
bordeaux.countryCZ
bordeaux.conference.cityPilsen
bordeaux.peerReviewedoui
hal.identifierhal-00308167
hal.version1
hal.invitednon
hal.proceedingsoui
hal.conference.end2005-02-04
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-00308167v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2005&rft.volume=13&rft.spage=3%20-%209&rft.epage=3%20-%209&rft.au=LEVET,%20Florian&HADIM,%20Julien&REUTER,%20Patrick&SCHLICK,%20Christophe&rft.genre=unknown


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