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Packet-based Hierarchal Soft Shadow Mapping
hal.structure.identifier | State Key Lab CAD&CG [HangZhou] | |
hal.structure.identifier | S3 Graphics Co., Ltd. [China] [S3 Graphics] | |
dc.contributor.author | BAOGUANG, Yang | |
hal.structure.identifier | State Key Lab CAD&CG [HangZhou] | |
dc.contributor.author | FENG, Jieqing | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA ] | |
dc.contributor.author | GUENNEBAUD, Gael | |
hal.structure.identifier | State Key Lab CAD&CG [HangZhou] | |
dc.contributor.author | LIU, Xinguo | |
dc.date.accessioned | 2024-04-15T09:51:38Z | |
dc.date.available | 2024-04-15T09:51:38Z | |
dc.date.issued | 2009 | |
dc.identifier.issn | 0167-7055 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/198446 | |
dc.description.abstractEn | Recent soft shadow mapping techniques based on back-projection can render high quality soft shadows in real time. However, real time high quality rendering of large penumbrae is still challenging, especially when multi-layer shadow maps are used to reduce single light sample silhouette artifact. In this paper, we present an efficient algorithm to attack this problem. We first present a GPU-friendly packet-based approach rendering a packet of neighboring pixels together to amortize the cost of computing visibility factors. Then, we propose a hierarchical technique to quickly locate the contour edges, further reducing the computation cost. At last, we suggest a multi-view shadow map approach to reduce the single light sample artifact. We also demonstrate its higher image quality and higher efficiency compared to the existing depth peeling approaches. | |
dc.language.iso | en | |
dc.publisher | Wiley | |
dc.title.en | Packet-based Hierarchal Soft Shadow Mapping | |
dc.type | Article de revue | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.journal | Computer Graphics Forum | |
bordeaux.page | 1121--1130 | |
bordeaux.volume | 28 | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.issue | 4 | |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.peerReviewed | oui | |
hal.identifier | inria-00390541 | |
hal.version | 1 | |
hal.popular | non | |
hal.audience | Internationale | |
hal.origin.link | https://hal.archives-ouvertes.fr//inria-00390541v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Computer%20Graphics%20Forum&rft.date=2009&rft.volume=28&rft.issue=4&rft.spage=1121--1130&rft.epage=1121--1130&rft.eissn=0167-7055&rft.issn=0167-7055&rft.au=BAOGUANG,%20Yang&FENG,%20Jieqing&GUENNEBAUD,%20Gael&LIU,%20Xinguo&rft.genre=article |
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