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hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierDépartement d'Informatique et de Recherche Opérationnelle [Montreal] [DIRO]
dc.contributor.authorPACANOWSKI, Romain
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
dc.contributor.authorGRANIER, Xavier
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
dc.contributor.authorSCHLICK, Christophe
hal.structure.identifierDépartement d'Informatique et de Recherche Opérationnelle [Montreal] [DIRO]
dc.contributor.authorPOULIN, Pierre
dc.date.accessioned2024-04-15T09:51:23Z
dc.date.available2024-04-15T09:51:23Z
dc.date.created2007
dc.date.issued2009
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198426
dc.description.abstractEnThis report presents a volumetric representation that captures low-frequency indirect illumination, structure intended for efficient storage and manipulation of illumination caching and on graphics hardware. It is based on a 3D texture that stores a fixed set of irradiance vectors. This texture is built during a preprocessing step by using almost any existing global illumination software. Then during the rendering step, the indirect illumination within a voxel is interpolated from its associated irradiance vectors, and is used by the fragment shader as additional local light sources. The technique can thus be considered as following the same trend as ambient occlusion or precomputed radiance transfer techniques, as it tries to include visual effects from global illumination into real-time rendering engines. But its 3D vector-based representation offers additional robustness against local variations of geometric of a scene. We also demonstrate that our technique may also be employed as an efficient and high quality caching data structure for bidirectional rendering techniques.
dc.language.isoen
dc.subject.enCaching for Global Illumination
dc.subject.enPhoton Mapping
dc.subject.enParticle Tracing
dc.title.enVolumetric Vector-Based Representation for Indirect Illumination Caching
dc.typeRapport
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.page16
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.type.institutionINRIA
bordeaux.type.reportrr
hal.identifierinria-00402817
hal.version1
hal.audienceNon spécifiée
hal.origin.linkhttps://hal.archives-ouvertes.fr//inria-00402817v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2009&rft.spage=16&rft.epage=16&rft.au=PACANOWSKI,%20Romain&GRANIER,%20Xavier&SCHLICK,%20Christophe&POULIN,%20Pierre&rft.genre=unknown


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