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hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorVERGNE, Romain
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorPACANOWSKI, Romain
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBARLA, Pascal
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorGRANIER, Xavier
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorSCHLICK, Christophe
dc.date.accessioned2024-04-15T09:49:47Z
dc.date.available2024-04-15T09:49:47Z
dc.date.issued2010
dc.date.conference2010-02-19
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198286
dc.description.abstractEnWe present a novel technique called Radiance Scaling for the depiction of surface shape through shading. It adjusts reflected light intensities in a way dependent on both surface curvature and material characteristics. As a result, diffuse shading or highlight variations become correlated to surface feature variations, enhancing surface concavities and convexities. This approach is more versatile compared to previous methods. First, it produces satisfying results with any kind of material: we demonstrate results obtained with Phong and Ashikmin BRDFs, Cartoon shading, sub-Lambertian materials, and perfectly reflective or refractive objects. Second, it imposes no restriction on lighting environment: it does not require a dense sampling of lighting directions and works even with a single light. Third, it makes it possible to enhance surface shape through the use of precomputed radiance data such as Ambient Occlusion, Prefiltered Environment Maps or Lit Spheres. Our novel approach works in real-time on modern graphics hardware and is faster than previous techniques.
dc.description.sponsorshipSemi-automatique 3D Acquisition et Réassemblage du Patrimoine - ANR-09-CORD-0019
dc.description.sponsorshipExpressive rendering models for 2D/3D animations - ANR-08-JCJC-0078
dc.language.isoen
dc.publisherACM
dc.title.enRadiance Scaling for Versatile Surface Enhancement
dc.typeCommunication dans un congrès
dc.identifier.doi10.1145/1730804.1730827
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.conference.titleI3D '10: Proc. symposium on Interactive 3D graphics and games
bordeaux.countryUS
bordeaux.conference.cityBoston
bordeaux.peerReviewedoui
hal.identifierinria-00449828
hal.version1
hal.invitednon
hal.proceedingsoui
hal.conference.end2010-02-21
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//inria-00449828v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2010&rft.au=VERGNE,%20Romain&PACANOWSKI,%20Romain&BARLA,%20Pascal&GRANIER,%20Xavier&SCHLICK,%20Christophe&rft.genre=unknown


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