Volumetric Vector-based Representation for Indirect Illumination Caching
hal.structure.identifier | Centre d'études scientifiques et techniques d'Aquitaine (CESTA-CEA) [CESTA] | |
dc.contributor.author | PACANOWSKI, Romain | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA ] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
hal.structure.identifier | State Key Lab CAD&CG [HangZhou] | |
dc.contributor.author | GRANIER, Xavier | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA ] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | SCHLICK, Christophe | |
hal.structure.identifier | Département d'Informatique et de Recherche Opérationnelle [Montreal] [DIRO] | |
dc.contributor.author | PIERRE, Poulin | |
dc.date.accessioned | 2024-04-15T09:47:54Z | |
dc.date.available | 2024-04-15T09:47:54Z | |
dc.date.issued | 2010-09-10 | |
dc.identifier.issn | 1000-9000 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/198137 | |
dc.description.abstractEn | This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient storage and manipulation of illumination. It is based on a 3D grid that stores a fixed set of irradiance vectors. During preprocessing, this representation can be built using almost any existing global illumination software. During rendering, the indirect illumination within a voxel is interpolated from its associated irradiance vectors, and is used as additional local light sources. Compared with other techniques, the 3D vector-based representation of our technique offers increased robustness against local geometric variations of a scene. We thus demonstrate that it may be employed as an efficient and high-quality caching data structure for bidirectional rendering techniques such as particle tracing or Photon Mapping. | |
dc.language.iso | en | |
dc.publisher | Springer Verlag | |
dc.title.en | Volumetric Vector-based Representation for Indirect Illumination Caching | |
dc.type | Article de revue | |
dc.identifier.doi | 10.1007/s11390-010-9377-2 | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.journal | Journal of Computer Science and Technology | |
bordeaux.page | 925-932 | |
bordeaux.volume | 25 | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.issue | 5 | |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.peerReviewed | oui | |
hal.identifier | inria-00505132 | |
hal.version | 1 | |
hal.popular | non | |
hal.audience | Internationale | |
hal.origin.link | https://hal.archives-ouvertes.fr//inria-00505132v1 | |
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