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hal.structure.identifierRendering and virtual environments with sound [REVES]
dc.contributor.authorCABRAL, Marcio
hal.structure.identifierRendering and virtual environments with sound [REVES]
dc.contributor.authorVANGORP, Peter
hal.structure.identifierRendering and virtual environments with sound [REVES]
dc.contributor.authorCHAURASIA, Gaurav
hal.structure.identifierRendering and virtual environments with sound [REVES]
dc.contributor.authorCHAPOULIE, Emmanuelle
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
dc.contributor.authorHACHET, Martin
hal.structure.identifierRendering and virtual environments with sound [REVES]
dc.contributor.authorDRETTAKIS, George
dc.contributor.editorJoseph J. LaViola Jr and Martin Hachet and Mark Billinghurst
dc.date.accessioned2024-04-15T09:47:13Z
dc.date.available2024-04-15T09:47:13Z
dc.date.issued2011
dc.date.conference2011-03-19
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198080
dc.description.abstractEnWe present a new immersive system which allows initial conceptual design of simple architectural models, including lighting. Our system allows the manipulation of simple elements such as windows, doors and rooms while the overall model is automatically adjusted to the manipulation. The system runs on a four-sided stereoscopic, head-tracked immersive display. We also provide simple lighting design capabilities, with an abstract representation of sunlight and its effects when shining through a window. Our system provides three different modes of interaction, a miniature-model table mode, a fullscale immersive mode and a combination of table and immersive which we call mixed mode. We performed an initial pilot user test to evaluate the relative merits of each mode for a set of basic tasks such as resizing and moving windows or walls, and a basic light-matching task. The study indicates that users appreciated the immersive nature of the system, and found interaction to be natural and pleasant. In addition, the results indicate that the mean performance times seem quite similar in the different modes, opening up the possibility for their combined usage for effective immersive modeling systems for novice users.
dc.language.isoen
dc.publisherIEEE
dc.title.enA Multimode Immersive Conceptual Design System for Architectural Modeling and Lighting
dc.typeCommunication dans un congrès
dc.identifier.doi10.1109/3DUI.2011.5759211
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.page15-18
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.conference.title3D User Interfaces (3DUI), 2011 IEEE Symposium on
bordeaux.countrySG
bordeaux.conference.citySingapour
bordeaux.peerReviewedoui
hal.identifierinria-00606833
hal.version1
hal.invitednon
hal.proceedingsoui
hal.conference.organizerIEEE
hal.conference.end2011-03-20
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//inria-00606833v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2011&rft.spage=15-18&rft.epage=15-18&rft.au=CABRAL,%20Marcio&VANGORP,%20Peter&CHAURASIA,%20Gaurav&CHAPOULIE,%20Emmanuelle&HACHET,%20Martin&rft.genre=unknown


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