Tabletop games using real environment and physical simulation
| hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
| hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
| dc.contributor.author | LAVIOLE, Jérémy | |
| hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
| hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
| dc.contributor.author | HACHET, Martin | |
| hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
| hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
| dc.contributor.author | SCHLICK, Christophe | |
| dc.date.accessioned | 2024-04-15T09:45:51Z | |
| dc.date.available | 2024-04-15T09:45:51Z | |
| dc.date.issued | 2011-07-29 | |
| dc.date.conference | 2011-06-28 | |
| dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/197955 | |
| dc.description.abstractEn | The recent widespread of RGBD cameras such as Kinect device from Microsoft opens many new interaction metaphors available to the general public. In this poster we introduce a tabletop interaction metaphor using the depth map from the Kinect: each element on the table is included as a set of physical constraints in a virtual environment. We briefly discuss visualization methods and present a gaming genre adapted to this framework : action-construction games. | |
| dc.language.iso | en | |
| dc.publisher | ACM | |
| dc.title.en | Tabletop games using real environment and physical simulation | |
| dc.type | Communication dans un congrès | |
| dc.subject.hal | Informatique [cs]/Interface homme-machine [cs.HC] | |
| bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
| bordeaux.institution | Université de Bordeaux | |
| bordeaux.institution | Bordeaux INP | |
| bordeaux.institution | CNRS | |
| bordeaux.conference.title | FDG'11 - Foundations of Digital Games | |
| bordeaux.country | FR | |
| bordeaux.conference.city | Bordeaux | |
| bordeaux.peerReviewed | oui | |
| hal.identifier | hal-00661127 | |
| hal.version | 1 | |
| hal.invited | non | |
| hal.proceedings | oui | |
| hal.conference.end | 2011-07-01 | |
| hal.popular | non | |
| hal.audience | Internationale | |
| hal.origin.link | https://hal.archives-ouvertes.fr//hal-00661127v1 | |
| bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2011-07-29&rft.au=LAVIOLE,%20J%C3%A9r%C3%A9my&HACHET,%20Martin&SCHLICK,%20Christophe&rft.genre=unknown |
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