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hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorVERGNE, Romain
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBARLA, Pascal
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorGRANIER, Xavier
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorSCHLICK, Christophe
dc.date.accessioned2024-04-15T09:42:28Z
dc.date.available2024-04-15T09:42:28Z
dc.date.issued2008
dc.date.conference2008-06-09
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/197686
dc.description.abstractEnShape depiction in non-photorealistic rendering of 3D objects has mainly been concerned with the extraction of contour lines, which are generally detected by tracking the discontinuities of a given set of shape features varying on the surface and/or the picture plane. In this paper, we investigate another approach: the depiction of shape through shading. This technique is often used in scientific illustration, comics, cartoon animation and various other artwork. A common method consists in indirectly adapting light positions to reveal shape features; but it quickly becomes impractical when the complexity of the object augments. In contrast, our approach is to directly extract a set of shape cues that are easily manipulated by a user and re-introduced during shading. The main problem raised by such an approach is that shape cues must be identified in a continuous way in image space, as opposed to line-based techniques. Our solution is a novel view-dependent shape descriptor called Apparent Relief, which carries pertinent continuous shape cues for every pixel of an image. It consists of a combination of object- and image-space attributes. Such an approach provides appealing properties: it is simple to manipulate by a user, may be applied to a vast range of styles, and naturally brings levels-of-detail functionalities. It is also simple to implement, and works in real-time on modern graphics hardware.
dc.language.isoen
dc.title.enApparent relief: a shape descriptor for stylized shading
dc.typeCommunication dans un congrès
dc.identifier.doi10.1145/1377980.1377987
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.page23-29
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.conference.titleNPAR '08: Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
bordeaux.countryFR
bordeaux.conference.cityAnnecy
bordeaux.peerReviewedoui
hal.identifierinria-00277084
hal.version1
hal.invitednon
hal.proceedingsoui
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//inria-00277084v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2008&rft.spage=23-29&rft.epage=23-29&rft.au=VERGNE,%20Romain&BARLA,%20Pascal&GRANIER,%20Xavier&SCHLICK,%20Christophe&rft.genre=unknown


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