Mostrar el registro sencillo del ítem

dc.rights.licenseopenen_US
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorORDAZ HERNANDEZ, Keny
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorFISCHER, Xavier
dc.contributor.authorBENNIS, Fouad
dc.date.accessioned2023-09-18T07:17:01Z
dc.date.available2023-09-18T07:17:01Z
dc.date.issued2007-06
dc.identifier.issn1745-2759en_US
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/183690
dc.description.abstractEnThis paper introduces the concept of granular modelling as a strategy to construct human-centred virtual prototype and environment models. This approach aims at providing a granular strategy for virtual prototype models in order to allow the change from a coarse-grain description to a fine-grain one according to the level of specification desired. The granular model is built from the aggregation of several component models and their interaction models, representing the interaction between two components. Component models must include information not only about themselves but also about the environmental part related to them. This is important as environmental conditions may have different effects at different scales/levels. Additionally, it leads to a higher level of communication, only allowed through the interaction models. This implies that new different objects might be integrated only by including their component models and their required interaction. The foreseen advantage is that the human is integrated in a simple manner: a component model corresponding to a haptic interface and an interaction model relating it to the virtual product. The first step, identification and organic description, consists of establishing an interaction graph from the hierarchical structure of the virtual product and all the objects that will be present in its future environment. Subsequently, the component and interactions models are constructed. The model is expected to be implemented into a multi-agent system where every component model derives into a component agent.
dc.language.isoENen_US
dc.title.enGranular modelling for virtual prototyping in interactive design
dc.typeArticle de revueen_US
dc.identifier.doi10.1080/17452750701552553en_US
dc.subject.halSciences de l'ingénieur [physics]/Mécanique [physics.med-ph]/Génie mécanique [physics.class-ph]en_US
dc.subject.halPhysique [physics]/Mécanique [physics]/Génie mécanique [physics.class-ph]en_US
dc.subject.halInformatique [cs]/Modélisation et simulationen_US
dc.subject.halInformatique [cs]/Système multi-agents [cs.MA]en_US
bordeaux.journalVirtual and Physical Prototypingen_US
bordeaux.page111--126en_US
bordeaux.volume2en_US
bordeaux.hal.laboratoriesESTIA - Rechercheen_US
bordeaux.issue2en_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.institutionBordeaux INPen_US
bordeaux.institutionBordeaux Sciences Agroen_US
bordeaux.peerReviewedouien_US
bordeaux.inpressnonen_US
bordeaux.import.sourcehal
hal.identifierhal-00173979
hal.version1
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exportfalse
workflow.import.sourcehal
dc.subject.itInteractive Design
dc.subject.itModelling
dc.subject.itVirtual prototype
dc.subject.itComponent model
dc.subject.itInteraction Model
dc.subject.itGranular Model
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Virtual%20and%20Physical%20Prototyping&rft.date=2007-06&rft.volume=2&rft.issue=2&rft.spage=111--126&rft.epage=111--126&rft.eissn=1745-2759&rft.issn=1745-2759&rft.au=ORDAZ%20HERNANDEZ,%20Keny&FISCHER,%20Xavier&BENNIS,%20Fouad&rft.genre=article


Archivos en el ítem

ArchivosTamañoFormatoVer

No hay archivos asociados a este ítem.

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem