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hal.structure.identifierNanyang Technological University [Singapour]
dc.contributor.authorMONTESDEOCA, Santiago
hal.structure.identifierNanyang Technological University [Singapour]
dc.contributor.authorSEAH, Hock Soon
hal.structure.identifierHasso Plattner Institute [Potsdam, Germany]
dc.contributor.authorSEMMO, Amir
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorBÉNARD, Pierre
hal.structure.identifierModels and Algorithms for Visualization and Rendering [MAVERICK ]
dc.contributor.authorVERGNE, Romain
hal.structure.identifierModels and Algorithms for Visualization and Rendering [MAVERICK ]
dc.contributor.authorTHOLLOT, Joëlle
hal.structure.identifierNanyang Technological University [Singapour]
dc.contributor.authorBENVENUTI, Davide
dc.date.accessioned2023-05-12T10:49:45Z
dc.date.available2023-05-12T10:49:45Z
dc.date.conference2018-08-17
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/181803
dc.description.abstractEnWe propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow cross-stylistic art-direction, which is demonstrated through our implemented watercolor, oil and charcoal stylizations. Our generalized control semantics and their style-specific mappings are designed to be extrapolated to other styles, by adhering to the same control scheme. We then share our implementation details by breaking down our framework and elaborating on its inner workings. Finally, we evaluate the usefulness of each level of control through a user study involving 20 experienced artists and engineers in the industry, who have collectively spent over 245 hours using our system. MNPR is implemented in Autodesk ® Maya ® and open-sourced through this publication, to facilitate adoption by artists and further development by the expressive research and development community.
dc.language.isoen
dc.subject.enExpressive NPR
dc.subject.enObject-space stylization
dc.subject.enFiltering
dc.subject.enLevels of control
dc.subject.enReal-time
dc.subject.enInteraction
dc.subject.enFramework
dc.title.enMNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics
dc.typeCommunication dans un congrès avec actes
dc.identifier.doi10.1145/3229147.3229162
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.page11
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionCNRS
bordeaux.countryCA
bordeaux.title.proceedingExpressive ’18 - The Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering
bordeaux.conference.cityVictoria
bordeaux.peerReviewedoui
hal.identifierhal-01814332
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01814332v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.spage=11&rft.epage=11&rft.au=MONTESDEOCA,%20Santiago&SEAH,%20Hock%20Soon&SEMMO,%20Amir&B%C3%89NARD,%20Pierre&VERGNE,%20Romain&rft.genre=proceeding


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