MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics
Langue
en
Communication dans un congrès avec actes
Ce document a été publié dans
Expressive ’18 - The Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, 2018-08-17, Victoria. p. 11
Résumé en anglais
We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum ...Lire la suite >
We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow cross-stylistic art-direction, which is demonstrated through our implemented watercolor, oil and charcoal stylizations. Our generalized control semantics and their style-specific mappings are designed to be extrapolated to other styles, by adhering to the same control scheme. We then share our implementation details by breaking down our framework and elaborating on its inner workings. Finally, we evaluate the usefulness of each level of control through a user study involving 20 experienced artists and engineers in the industry, who have collectively spent over 245 hours using our system. MNPR is implemented in Autodesk ® Maya ® and open-sourced through this publication, to facilitate adoption by artists and further development by the expressive research and development community.< Réduire
Mots clés en anglais
Expressive NPR
Object-space stylization
Filtering
Levels of control
Real-time
Interaction
Framework
Origine
Importé de halUnités de recherche