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MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics
hal.structure.identifier | Nanyang Technological University [Singapour] | |
dc.contributor.author | MONTESDEOCA, Santiago | |
hal.structure.identifier | Nanyang Technological University [Singapour] | |
dc.contributor.author | SEAH, Hock Soon | |
hal.structure.identifier | Hasso Plattner Institute [Potsdam, Germany] | |
dc.contributor.author | SEMMO, Amir | |
hal.structure.identifier | Melting the frontiers between Light, Shape and Matter [MANAO] | |
dc.contributor.author | BÉNARD, Pierre | |
hal.structure.identifier | Models and Algorithms for Visualization and Rendering [MAVERICK ] | |
dc.contributor.author | VERGNE, Romain | |
hal.structure.identifier | Models and Algorithms for Visualization and Rendering [MAVERICK ] | |
dc.contributor.author | THOLLOT, Joëlle | |
hal.structure.identifier | Nanyang Technological University [Singapour] | |
dc.contributor.author | BENVENUTI, Davide | |
dc.date.accessioned | 2023-05-12T10:49:45Z | |
dc.date.available | 2023-05-12T10:49:45Z | |
dc.date.conference | 2018-08-17 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/181803 | |
dc.description.abstractEn | We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow cross-stylistic art-direction, which is demonstrated through our implemented watercolor, oil and charcoal stylizations. Our generalized control semantics and their style-specific mappings are designed to be extrapolated to other styles, by adhering to the same control scheme. We then share our implementation details by breaking down our framework and elaborating on its inner workings. Finally, we evaluate the usefulness of each level of control through a user study involving 20 experienced artists and engineers in the industry, who have collectively spent over 245 hours using our system. MNPR is implemented in Autodesk ® Maya ® and open-sourced through this publication, to facilitate adoption by artists and further development by the expressive research and development community. | |
dc.language.iso | en | |
dc.subject.en | Expressive NPR | |
dc.subject.en | Object-space stylization | |
dc.subject.en | Filtering | |
dc.subject.en | Levels of control | |
dc.subject.en | Real-time | |
dc.subject.en | Interaction | |
dc.subject.en | Framework | |
dc.title.en | MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics | |
dc.type | Communication dans un congrès avec actes | |
dc.identifier.doi | 10.1145/3229147.3229162 | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.page | 11 | |
bordeaux.hal.laboratories | Laboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | CNRS | |
bordeaux.country | CA | |
bordeaux.title.proceeding | Expressive ’18 - The Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering | |
bordeaux.conference.city | Victoria | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-01814332 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-01814332v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.spage=11&rft.epage=11&rft.au=MONTESDEOCA,%20Santiago&SEAH,%20Hock%20Soon&SEMMO,%20Amir&B%C3%89NARD,%20Pierre&VERGNE,%20Romain&rft.genre=proceeding |
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