Volume Stylizer: Tomography-based Volume Painting
hal.structure.identifier | Max-Planck-Institut für Informatik [MPII] | |
dc.contributor.author | KLEHM, Oliver | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
hal.structure.identifier | Laboratoire Photonique, Numérique et Nanosciences [LP2N] | |
hal.structure.identifier | Melting the frontiers between Light, Shape and Matter [MANAO] | |
dc.contributor.author | IHRKE, Ivo | |
hal.structure.identifier | Max-Planck-Institut für Informatik [MPII] | |
dc.contributor.author | SEIDEL, Hans-Peter | |
hal.structure.identifier | Computer Engineering - Delft University of Technology [CE] | |
dc.contributor.author | EISEMANN, Elmar | |
dc.date.accessioned | 2023-05-12T10:21:28Z | |
dc.date.available | 2023-05-12T10:21:28Z | |
dc.date.issued | 2013 | |
dc.date.conference | 2013-09-15 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/181111 | |
dc.description.abstractEn | Volumetric phenomena are an integral part of standard rendering, yet, no suitable tools to edit characteristic properties are available so far. Either simulation results are used directly, or modifications are high-level, e.g., noise functions to influence appearance. Intuitive artistic control is not possible. We propose a solution to stylize single-scattering volumetric effects. Emission, scattering and extinction become amenable to artistic control while preserving a smooth and coherent appearance when changing the viewpoint. Our approach lets the user define a number of target views to be matched when observing the volume from this perspective. Via an analysis of the volumetric rendering equation, we can show how to link this problem to tomographic reconstruction. | |
dc.language.iso | en | |
dc.title.en | Volume Stylizer: Tomography-based Volume Painting | |
dc.type | Communication dans un congrès avec actes | |
dc.subject.hal | Physique [physics]/Physique [physics]/Optique [physics.optics] | |
dc.subject.hal | Informatique [cs]/Traitement du signal et de l'image | |
dc.subject.hal | Sciences de l'ingénieur [physics]/Traitement du signal et de l'image | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
dc.subject.hal | Informatique [cs]/Vision par ordinateur et reconnaissance de formes [cs.CV] | |
bordeaux.page | 161--168 | |
bordeaux.hal.laboratories | Laboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | CNRS | |
bordeaux.country | US | |
bordeaux.title.proceeding | Symposium on Interactive 3D Graphics and Games (i3D'13) | |
bordeaux.conference.city | Orlando Florida | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-00876492 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-00876492v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2013&rft.spage=161--168&rft.epage=161--168&rft.au=KLEHM,%20Oliver&IHRKE,%20Ivo&SEIDEL,%20Hans-Peter&EISEMANN,%20Elmar&rft.genre=proceeding |
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