Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process
dc.rights.license | open | en_US |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | HOUZANGBE, Samory | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | MASSON, Dimitri
ORCID: 0000-0002-7072-3146 IDREF: 202678229 | |
dc.contributor.author | FLEURY, Sylvain | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | GOMEZ, David
IDREF: 154885509 | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | LEGARDEUR, Jérémy
ORCID: 0000-0001-5959-3945 IDREF: 060236779 | |
dc.contributor.author | RICHIR, Simon | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | COUTURE, Nadine
ORCID: 0000-0001-7959-5227 IDREF: 111534275 | |
dc.date.accessioned | 2023-04-04T09:12:53Z | |
dc.date.available | 2023-04-04T09:12:53Z | |
dc.date.issued | 2022-10-31 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/172710 | |
dc.description.abstractEn | Creativity is key in the early phases of innovation processes. With the rapid evolution of technologies, designers now have access to various tools to support this activity. Virtual reality (VR) takes over multiple domains, especially during conception. However, is VR really facilitating creativity in the initial ideation phases? We compare two sketching modalities through dedicated creativity support tools (CSTs): one in VR and one on a 2D interactive whiteboard. We propose a two-part creativity task (divergent and convergent thinking) for two groups of 30 participants each. We record user experience, creative experience, and creative performance. Our results show that VR is more stimulating, attractive, and engaging. We also observe a better level of creativity for the participants using the VR CST. Our results indicate that VR is an effective and relevant tool to boost creativity and that this effect might carry over to following creative tasks. | |
dc.language.iso | EN | en_US |
dc.rights | Attribution 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/us/ | * |
dc.subject | Réalité virtuelle | |
dc.subject | Créativité | |
dc.subject | UX | |
dc.subject.en | Creativity | |
dc.subject.en | Concept generation | |
dc.subject.en | Virtual Reality | |
dc.subject.en | Sketching | |
dc.title.en | Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process | |
dc.type | Article de revue | en_US |
dc.identifier.doi | 10.3389/frvir.2022.958223 | en_US |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | en_US |
dc.subject.hal | Informatique [cs]/Ingénierie assistée par ordinateur | en_US |
bordeaux.journal | Frontiers in Virtual Reality | en_US |
bordeaux.volume | 3 | en_US |
bordeaux.hal.laboratories | ESTIA - Recherche | en_US |
bordeaux.institution | Université de Bordeaux | en_US |
bordeaux.institution | Bordeaux INP | en_US |
bordeaux.institution | Bordeaux Sciences Agro | en_US |
bordeaux.peerReviewed | oui | en_US |
bordeaux.inpress | non | en_US |
bordeaux.import.source | hal | |
hal.identifier | hal-03836214 | |
hal.version | 1 | |
hal.export | false | |
workflow.import.source | hal | |
dc.rights.cc | Pas de Licence CC | en_US |
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