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Implementation of Augmented Reality in a Mechanical Engineering Training Context
dc.rights.license | open | en_US |
hal.structure.identifier | Institut de Mécanique et d'Ingénierie [I2M] | |
dc.contributor.author | SCARAVETTI, Dominique | |
hal.structure.identifier | Institut de Mécanique et d'Ingénierie [I2M] | |
dc.contributor.author | FRANÇOIS, Rémy | |
dc.date.accessioned | 2022-01-06T10:45:37Z | |
dc.date.available | 2022-01-06T10:45:37Z | |
dc.date.issued | 2021-11-29 | |
dc.identifier.issn | 2073-431X | en_US |
dc.identifier.uri | oai:crossref.org:10.3390/computers10120163 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/124326 | |
dc.description.abstractEn | Global industry is at the heart of its fourth industrial revolution, being driven by the emergence of new digital solutions: Augmented reality allows us to consider the evolution towards the “the augmented operator”. This technology is currently little used in higher education, especially for mechanical engineers. We believe that it can facilitate learning and develop autonomy. The objective of this work is to assess the relevance of augmented reality in this context, as well as its impact on learning. The difficulties for a student approaching a technical system are related to reading and understanding 2D and even 3D representations, lack of knowledge on components functions, and the analysis of the chain of power transmission and transformation of movement. The research is intended to see if AR technologies are relevant to answer these issues and help beginners get started. To that end, several AR scenarios have been developed on different mechanical systems, using the relevant features of the AR interfaces that we have identified. Otherwise, these experiences have enabled us to identify specific issues linked to the implementation of AR. Our choice of AR devices and software allows us to have an integrated digital chain with digital tools and files used by mechanical engineers. Finally, we sought to assess how this technology made it possible to overcome the difficulties of learners, in different learning situations. | |
dc.language.iso | EN | en_US |
dc.rights | Attribution 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/us/ | * |
dc.source | crossref | |
dc.subject.en | augmented reality | |
dc.subject.en | mechanical engineer | |
dc.subject.en | higher education | |
dc.title.en | Implementation of Augmented Reality in a Mechanical Engineering Training Context | |
dc.type | Article de revue | en_US |
dc.identifier.doi | 10.3390/computers10120163 | en_US |
dc.subject.hal | Sciences de l'ingénieur [physics]/Autre | en_US |
bordeaux.journal | Computers | en_US |
bordeaux.page | 163 | en_US |
bordeaux.volume | 10 | en_US |
bordeaux.hal.laboratories | Institut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295 | en_US |
bordeaux.issue | 12 | en_US |
bordeaux.institution | Université de Bordeaux | en_US |
bordeaux.institution | Bordeaux INP | en_US |
bordeaux.institution | CNRS | en_US |
bordeaux.institution | INRAE | en_US |
bordeaux.institution | Arts et Métiers | en_US |
bordeaux.peerReviewed | oui | en_US |
bordeaux.inpress | non | en_US |
bordeaux.import.source | dissemin | |
hal.identifier | hal-03514380 | |
hal.version | 1 | |
hal.date.transferred | 2022-01-06T10:45:43Z | |
hal.export | true | |
workflow.import.source | dissemin | |
dc.rights.cc | CC BY | en_US |
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