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3D Geometry for all with tangible interaction
(ETIS 2016 - European Tangible Interaction Studio - Winter School, CH, Fribourg)Communication dans un congrès avec actes -
Edge- and substrate-based effects for watercolor stylization
(Expressive 2017, the Symposium on Computational Aesthetics, Sketch-Based Interfaces and Modeling, and Non-Photorealistic Animation and Rendering, US, Los Angeles, 2017-07-29)Communication dans un congrès avec actes -
Direct 3D stylization pipelines
(ACM SIGGRAPH 2017 Real Time Live!, US, Los Angeles)Communication dans un congrès avec actes -
EgoSAR: Towards a personalized spatial augmented reality experience in multi-user environments
(IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), MX, Merida, 2016-09)Communication dans un congrès avec actes -
Flow-Guided Warping for Image-Based Shape Manipulation
(ACM Transactions on Graphics. vol. 34, n° 4, pp. Article No. 93, 2016-07-24)Article de revue -
Cache-friendly micro-jittered sampling
(SIGGRAPH 2016, US, Anaheim)Communication dans un congrès avec actes -
Multi-Scale Rendering of Scratched Materials using a Structured SV-BRDF Model
(ACM Transactions on Graphics, 2016-07-26)Article de revue -
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
(Computer Graphics Forum, 2016)Article de revue -
Designing Gratin, A GPU-Tailored Node-Based System
(Journal of Computer Graphics Techniques. vol. 4, n° 4, pp. 54-71, 2015)Article de revue