Afficher la notice abrégée

dc.rights.licenseopenen_US
dc.contributor.authorCHOWDHURY, Sohan
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorDELAMARE, William
ORCID: 0000-0002-1830-4294
IDREF: 190773960
dc.contributor.authorIRANI, Pourang
dc.contributor.authorHASAN, Khalad
dc.date.accessioned2024-02-29T08:49:51Z
dc.date.available2024-02-29T08:49:51Z
dc.date.issued2023-09-11
dc.date.conference2023-09-26
dc.identifier.issn2573-0142en_US
dc.identifier.urioai:crossref.org:10.1145/3604264
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/188501
dc.description.abstractEnVirtual Reality (VR) headsets equipped with multiple cameras enable hands-only teleportation techniques without requiring any physical controller. Hands-only teleportation is an effective alternative to controllers for navigation tasks in virtual reality - allowing users to move from one point to another instantaneously. However, the current implementation of hands-only techniques does not consider users' physical attributes (e.g., arm's reach). Thus, a hands-only teleportation technique can lead to different user experiences based on physical attributes. We propose PAWS, a personalized arm and wrist-based teleportation technique that incorporates users' physical attributes for improved teleportation experiences. We first evaluate different degrees of teleportation personalization with no-, partial, and full personalization. We find that full personalization offers faster locomotion - but at the cost of degraded performances with distant targets due to increased sensitivity. We hence further explore different combinations of mapping functions (e.g., sigmoid, quadratic) to personalize motor movements and find that asymmetric functions result in improved performance. Overall, our results show that PAWS helps users to navigate quickly in virtual environments.
dc.language.isoENen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.sourcecrossref
dc.title.enPAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual Reality
dc.typeCommunication dans un congrèsen_US
dc.identifier.doi10.1145/3604264en_US
dc.subject.halSciences de l'ingénieur [physics]en_US
bordeaux.volume7en_US
bordeaux.hal.laboratoriesESTIA - Rechercheen_US
bordeaux.issueMHCIen_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.conference.titleMobileHCIen_US
bordeaux.countrygren_US
bordeaux.title.proceedingProceedings of the ACM on Human-Computer Interactionen_US
bordeaux.conference.cityAthènesen_US
bordeaux.import.sourcedissemin
hal.identifierhal-04483247
hal.version1
hal.date.transferred2024-02-29T08:49:52Z
hal.invitedouien_US
hal.proceedingsouien_US
hal.conference.end2023-09-29
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exporttrue
workflow.import.sourcedissemin
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2023-09-11&rft.volume=7&rft.issue=MHCI&rft.eissn=2573-0142&rft.issn=2573-0142&rft.au=CHOWDHURY,%20Sohan&DELAMARE,%20William&IRANI,%20Pourang&HASAN,%20Khalad&rft.genre=unknown


Fichier(s) constituant ce document

FichiersTailleFormatVue

Il n'y a pas de fichiers associés à ce document.

Ce document figure dans la(les) collection(s) suivante(s)

Afficher la notice abrégée