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dc.rights.licenseopenen_US
dc.contributor.authorULLAH, A. K. M. Amanat
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorDELAMARE, William
ORCID: 0000-0002-1830-4294
IDREF: 190773960
dc.contributor.authorHASAN, Khalad
dc.date.accessioned2024-02-23T15:22:11Z
dc.date.available2024-02-23T15:22:11Z
dc.date.issued2023-10-09
dc.date.conference2023-10-09
dc.identifier.urioai:crossref.org:10.1145/3611659.3615710
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/188338
dc.description.abstractEnLarge curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large curved displays are not commonly available due to their high costs. With the recent advancement of Head Mounted Displays (HMDs), large curved displays can be simulated in Virtual Reality (VR) with minimal cost and space requirements. However, to consider the virtual display as an alternative to the physical display, it is necessary to uncover user performance differences (e.g., pointing speed and accuracy) between these two platforms. In this paper, we explored users’ pointing performance on both physical and virtual large curved displays. Specifically, with two studies, we investigate users’ performance between the two platforms for standard pointing factors such as target width, target amplitude as well as users’ position relative to the screen. Results from user studies reveal no significant difference in pointing performance between the two platforms when users are located at the same position relative to the screen. In addition, we observe users’ pointing performance improves when they are located at the center of a semi-circular display compared to off-centered positions. We conclude by outlining design implications for pointing on large curved virtual displays. These findings show that large curved virtual displays are a viable alternative to physical displays for pointing tasks.
dc.language.isoENen_US
dc.publisherACMen_US
dc.sourcecrossref
dc.subject.enLarge virtual display
dc.subject.enLarge physical display
dc.subject.enCurved display
dc.subject.enPointing performance
dc.subject.enDisplay curvatures
dc.subject.enFitts law
dc.title.enExploring Users' Pointing Performance on Virtual and Physical Large Curved Displays
dc.typeCommunication dans un congrèsen_US
dc.identifier.doi10.1145/3611659.3615710en_US
dc.subject.halSciences de l'ingénieur [physics]en_US
bordeaux.hal.laboratoriesESTIA - Rechercheen_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.conference.titleVRST 2023en_US
bordeaux.countrynzen_US
bordeaux.title.proceedingProceedings of the 29th ACM Symposium on Virtual Reality Software and Technologyen_US
bordeaux.conference.cityChristchurchen_US
bordeaux.import.sourcedissemin
hal.identifierhal-04475510
hal.version1
hal.date.transferred2024-02-23T15:22:13Z
hal.invitedouien_US
hal.proceedingsouien_US
hal.conference.end2023-10-11
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exporttrue
workflow.import.sourcedissemin
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2023-10-09&rft.au=ULLAH,%20A.%20K.%20M.%20Amanat&DELAMARE,%20William&HASAN,%20Khalad&rft.genre=unknown


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