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dc.rights.licenseopenen_US
dc.contributor.authorULLAH, A. K. M. Amanat
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorDELAMARE, William
ORCID: 0000-0002-1830-4294
IDREF: 190773960
dc.contributor.authorHASAN, Khalad
dc.date.accessioned2024-02-23T14:20:33Z
dc.date.available2024-02-23T14:20:33Z
dc.date.issued2023-11-01
dc.date.conference2023-10-09
dc.identifier.issn1941-0506en_US
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/188337
dc.description.abstractEnLarge curved displays inside Virtual Reality environments are becoming popular for visualizing high-resolution content during analytical tasks, gaming or entertainment. Prior research showed that such displays provide a wide field of view and offer users a high level of immersion. However, little is known about users' performance (e.g., pointing speed and accuracy) on them. We explore users' pointing performance on large virtual curved displays. We investigate standard pointing factors (e.g., target width and amplitude) in combination with relevant curve-related factors, namely display curvature and both linear and angular measures. Our results show that the less curved the display, the higher the performance, i.e., faster movement time. This result holds for pointing tasks controlled via their visual properties (linear widths and amplitudes) or their motor properties (angular widths and amplitudes). Additionally, display curvatures significantly affect the error rate for both linear and angular conditions. Furthermore, we observe that curved displays perform better or similar to flat displays based on throughput analysis. Finally, we discuss our results and provide suggestions regarding pointing tasks on large curved displays in VR.
dc.language.isoENen_US
dc.subject.enVirtual Large Display
dc.subject.enPointing Performance
dc.subject.enDisplay Curvatures
dc.subject.enFitts Law
dc.title.enExploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual Reality.
dc.typeCommunication dans un congrèsen_US
dc.identifier.doi10.1109/TVCG.2023.3320242en_US
dc.subject.halSciences de l'ingénieur [physics]en_US
dc.identifier.pubmed37782612en_US
bordeaux.volume29en_US
bordeaux.hal.laboratoriesESTIA - Rechercheen_US
bordeaux.issue11en_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.conference.titleVRST 2023en_US
bordeaux.countrynzen_US
bordeaux.title.proceedingProceedings of the 29th ACM Symposium on Virtual Reality Software and Technologyen_US
bordeaux.conference.cityChristchurchen_US
bordeaux.import.sourcepubmed
hal.identifierhal-04475288
hal.version1
hal.date.transferred2024-02-23T14:20:35Z
hal.invitedouien_US
hal.proceedingsouien_US
hal.conference.end2023-10-11
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exporttrue
workflow.import.sourcepubmed
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2023-11-01&rft.volume=29&rft.issue=11&rft.eissn=1941-0506&rft.issn=1941-0506&rft.au=ULLAH,%20A.%20K.%20M.%20Amanat&DELAMARE,%20William&HASAN,%20Khalad&rft.genre=unknown


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