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dc.rights.licenseopenen_US
hal.structure.identifierLaboratoire Photonique, Numérique et Nanosciences [LP2N]
dc.contributor.authorCRESPEL, Thomas
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorRIDEL, Brett
dc.contributor.authorRIGAUD, Clara
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBROCK, Anke
IDREF: 178040371
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorREUTER, Patrick
IDREF: 081908210
dc.date.accessioned2023-11-20T10:42:01Z
dc.date.available2023-11-20T10:42:01Z
dc.date.issued2017-06-09
dc.date.conference2017-06-07
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/184844
dc.description.abstractEnAlthough spherical displays become more and more pervasive, the design of interactive content for these displays still remains difficult as it requires most developers to get familiar with specific tools for managing the output and input. In this paper, we present a framework for developing applications for multitouch spherical displays that makes it possible to create interactive content by programming standard GUI applications, as for example interactive web pages. The principal idea is to adapt the window output and interaction input of classical GUIs outside the application. To this end, our framework consists of two standalone applications where the first one captures the window output and changes the projection via GPU shaders, and the second one adapts the input with a Node.js server and sends interaction and mouse events. In this way, the same application runs on a standard desktop, and on the spherical display. Advantages of our approach include fast prototyping, and the fact that masses of developers can create applications for spherical displays just as if it were, for example, classical web applications. We believe that our framework will contribute to making spherical displays even more pervasive in the future.
dc.language.isoENen_US
dc.publisherACMen_US
dc.subject.enspherical display
dc.subject.entouch input
dc.subject.enweb programming
dc.title.enCode the Globe: Interactive Content for Spherical Displays with simple Webpages
dc.typeCommunication dans un congrèsen_US
dc.subject.halInformatique [cs]/Interface homme-machine [cs.HC]en_US
bordeaux.hal.laboratoriesESTIA - Rechercheen_US
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800en_US
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298en_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.institutionBordeaux INPen_US
bordeaux.institutionBordeaux Sciences Agroen_US
bordeaux.conference.titlePerDis'17 - The 6th ACM International Symposium on Pervasive Displaysen_US
bordeaux.countrychen_US
bordeaux.conference.cityLuganoen_US
bordeaux.import.sourcehal
hal.identifierhal-01523744
hal.version1
hal.invitednonen_US
hal.proceedingsouien_US
hal.conference.end2017-06-09
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exportfalse
workflow.import.sourcehal
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2017-06-09&rft.au=CRESPEL,%20Thomas&RIDEL,%20Brett&RIGAUD,%20Clara&BROCK,%20Anke&REUTER,%20Patrick&rft.genre=unknown


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