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dc.rights.licenseopenen_US
hal.structure.identifierLaboratoire de l'intégration, du matériau au système [IMS]
dc.contributor.authorCHANIAUD, Noemie
dc.contributor.authorFLEURY, Sylvain
dc.contributor.authorPOUSSARD, Benjamin
dc.contributor.authorCHRISTMANN, Olivier
dc.contributor.authorGUITTER, Thibaut
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2023-10-17T07:44:12Z
dc.date.available2023-10-17T07:44:12Z
dc.date.issued2023-09-25
dc.identifier.issn2053-4701en_US
dc.identifier.urioai:crossref.org:10.1017/dsj.2023.27
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/184441
dc.description.abstractEnAbstract Virtual reality (VR) sketching has many advantages for product design and tends to be more and more used among designers and non-designers (end-users). Nevertheless, few studies have focused on the skills needed to use VR sketching for non-designers especially VR novices in VR software. This study focuses on identifying the cognitive impact of VR sketching compared to traditional sketching on VR expert and VR novice in an experimental setting. Thirty-one participants composed of VR experts (N = 15) and VR novices (N = 16) completed a mental rotation test and then performed one traditional paper and pencil sketching task and two VR sketching tasks. We also measured the participants’ movements when using the VR sketching. Results show that VR experts perform better than VR novices in VR sketching because training is an essential element for the quality of traditional and VR sketching. Nevertheless, VR novices with previous training in traditional drawing and/or high mental rotation skills will be able to produce good-quality sketches. In addition, the results show that users moving more in the immersive environment performed better quality sketches if the drawing requires more complex shapes. Our results suggest that VR sketching can be complex to use for a part of the population that may be end-users, especially for those with little experience in traditional and VR sketching and with poor visuospatial abilities. We, therefore, advise to check the non-designers’ prior skills, otherwise, it will be necessary to train these users in VR sketching.
dc.language.isoENen_US
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.sourcecrossref
dc.subjectVirtual reality sketching
dc.subjectTraditional sketching
dc.subjectMental rotation
dc.subjectVisuospatial abilities
dc.subjectDrawing skills
dc.subjectDo-It-Together
dc.title.enIs virtual reality so user-friendly for non-designers in early design activities? Comparing skills needed to traditional sketching versus virtual reality sketching
dc.typeArticle de revueen_US
dc.identifier.doi10.1017/dsj.2023.27en_US
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]en_US
dc.description.sponsorshipEuropeopen INnovation Ecosystems for Do It Together processen_US
bordeaux.journalDesign Scienceen_US
bordeaux.volume9en_US
bordeaux.hal.laboratoriesIMS : Laboratoire de l'Intégration du Matériau au Système - UMR 5218en_US
bordeaux.issue28en_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.institutionBordeaux INPen_US
bordeaux.institutionCNRSen_US
bordeaux.teamCOGNITIQUE-CIHen_US
bordeaux.peerReviewedouien_US
bordeaux.inpressnonen_US
bordeaux.import.sourcedissemin
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exportfalse
workflow.import.sourcedissemin
dc.rights.ccCC BYen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Design%20Science&rft.date=2023-09-25&rft.volume=9&rft.issue=28&rft.eissn=2053-4701&rft.issn=2053-4701&rft.au=CHANIAUD,%20Noemie&FLEURY,%20Sylvain&POUSSARD,%20Benjamin&CHRISTMANN,%20Olivier&GUITTER,%20Thibaut&rft.genre=article


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