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Museomix: lessons learned from an open creative hackathon in museums
dc.rights.license | open | en_US |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | REY, Stephanie
IDREF: 22582633X | |
dc.contributor.editor | Dimitra Anastasiou | |
dc.contributor.editor | Valérie Maquil | |
dc.date.accessioned | 2023-10-16T09:56:37Z | |
dc.date.available | 2023-10-16T09:56:37Z | |
dc.date.issued | 2017-06-19 | |
dc.date.conference | 2017-06-19 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/184425 | |
dc.description.abstractEn | In the past decades, museums have become places that do not only conserve and store artefacts, but also provide visitors with education and entertainment. They are now challenged to become open, collaborative and creative spaces. In this paper we describe a participative event, involving both visitors and museum actors during a three-day hackathon in order to create digital artefacts for museums, among them tangible experiences. We describe the specific methodology created for the event, based on maker movement and rapid prototyping, and some of the resulting prototypes. Finally we draw the lessons of this experience and the possible implication of this methodology for the context of helping museum staff and visitors to personalize the visit, thanks to tangible user interfaces. | |
dc.language.iso | EN | en_US |
dc.subject.en | Tangible interaction | |
dc.subject.en | Museums | |
dc.subject.en | User-centered design | |
dc.subject.en | DIY | |
dc.subject.en | Maker culture | |
dc.title.en | Museomix: lessons learned from an open creative hackathon in museums | |
dc.type | Communication dans un congrès | en_US |
dc.subject.hal | Informatique [cs]/Interface homme-machine [cs.HC] | en_US |
bordeaux.page | 5 | en_US |
bordeaux.volume | 1861 | en_US |
bordeaux.hal.laboratories | ESTIA - Recherche | en_US |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | en_US |
bordeaux.institution | Université de Bordeaux | en_US |
bordeaux.institution | Bordeaux INP | en_US |
bordeaux.institution | Bordeaux Sciences Agro | en_US |
bordeaux.conference.title | European Tangible Interaction Studio (ETIS 2017) | en_US |
bordeaux.country | lu | en_US |
bordeaux.conference.city | Esch/Alzette | en_US |
bordeaux.import.source | hal | |
hal.identifier | hal-01550565 | |
hal.version | 1 | |
hal.invited | non | en_US |
hal.proceedings | oui | en_US |
hal.conference.organizer | Dimitra Anastasiou | en_US |
hal.conference.organizer | Valérie Maquil | en_US |
hal.conference.end | 2017-06-23 | |
hal.popular | non | en_US |
hal.audience | Internationale | en_US |
hal.export | false | |
workflow.import.source | hal | |
dc.rights.cc | Pas de Licence CC | en_US |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2017-06-19&rft.volume=1861&rft.spage=5&rft.epage=5&rft.au=REY,%20Stephanie&rft.genre=unknown |