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hal.structure.identifierUniversity of Victoria [Canada] [UVIC]
hal.structure.identifierInstitut de recherche en informatique de Toulouse [IRIT]
dc.contributor.authorVAILLANT, Rodolphe
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorGUENNEBAUD, Gaël
hal.structure.identifierStructural Models and Tools in Computer Graphics [IRIT-STORM]
hal.structure.identifierUniversité Toulouse III - Paul Sabatier [UT3]
dc.contributor.authorBARTHE, Loic
hal.structure.identifierUniversity of Victoria [Canada] [UVIC]
dc.contributor.authorWYVILL, Brian
hal.structure.identifierIntuitive Modeling and Animation for Interactive Graphics & Narrative Environments [IMAGINE]
dc.contributor.authorCANI, Marie-Paule
dc.date.accessioned2023-05-12T11:01:45Z
dc.date.available2023-05-12T11:01:45Z
dc.date.issued2014-11
dc.identifier.issn0730-0301
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/182051
dc.description.abstractEnWe present a novel approach to interactive character skinning, which is robust to extreme character movements, handles skin contacts and produces the effect of skin elasticity (sliding). Our approach builds on the idea of implicit skinning in which the character is approximated by a 3D scalar field and mesh-vertices are appropriately re-projected. Instead of being bound by an initial skinning solution used to initialize the shape at each time step, we use the skin mesh to directly track iso-surfaces of the field over time. Technical problems are two-fold: firstly, all contact surfaces generated between skin parts should be captured as iso-surfaces of the implicit field; secondly, the tracking method should capture elastic skin effects when the joints bend, and as the character returns to its rest shape, so the skin must follow. Our solutions include: new composition operators enabling blending effects and local self-contact between implicit surfaces, as well as a tangential relaxation scheme derived from the as-rigid-as possible energy to solve the tracking problem.
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.subject.enIso-surface tracking
dc.subject.enSkinning with contact
dc.title.enRobust iso-surface tracking for interactive character skinning
dc.typeArticle de revue
dc.identifier.doi10.1145/2661229.2661264
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
dc.description.sponsorshipEuropeEXPloring REsponsive Shapes for Seamless desIgn of Virtual Environments be retained.
bordeaux.journalACM Transactions on Graphics
bordeaux.page1 - 11
bordeaux.volume33
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298*
bordeaux.issue6
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionCNRS
bordeaux.peerReviewedoui
hal.identifierhal-01091820
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01091820v1
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