Afficher la notice abrégée

hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorZUBIAGA, Carlos J.
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorGUENNEBAUD, Gael
hal.structure.identifierModels and Algorithms for Visualization and Rendering [MAVERICK ]
dc.contributor.authorVERGNE, Romain
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorBARLA, Pascal
dc.date.accessioned2023-05-12T10:56:16Z
dc.date.available2023-05-12T10:56:16Z
dc.date.issued2016
dc.date.conference2016-06-22
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/181948
dc.description.abstractEnModern compositing software permit to linearly recombine different 3D rendered outputs (e.g., diffuse and reflection shading) in post-process, providing for simple but interactive appearance manipulations. Renderers also routinely provide auxiliary buffers (e.g., normals, positions) that may be used to add local light sources or depth-of-field effects at the compositing stage. These methods are attractive both in product design and movie production, as they allow designers and technical directors to test different ideas without having to re-render an entire 3D scene.<br>We extend this approach to the editing of local shape: users modify the rendered normal buffer, and our system automatically modifies diffuse and reflection buffers to provide a plausible result. Our method is based on the reconstruction of a pair of diffuse and reflection prefiltered environment maps for each distinct object/material appearing in the image. We seamlessly combine the reconstructed buffers in a recompositing pipeline that works in real-time on the GPU using arbitrarily modified normals.
dc.language.isoen
dc.publisherThe Eurographics Association
dc.title.enLocal Shape Editing at the Compositing Stage
dc.typeCommunication dans un congrès avec actes
dc.identifier.doi10.2312/sre.20161206
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.page23-32
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionCNRS
bordeaux.countryIE
bordeaux.title.proceeding27th Eurographics Symposium on Rendering (ESRG)
bordeaux.conference.cityDublin
bordeaux.peerReviewedoui
hal.identifierhal-01338414
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01338414v1
bordeaux.COinSctx_ver=Z39.88-2004&amp;rft_val_fmt=info:ofi/fmt:kev:mtx:journal&amp;rft.date=2016&amp;rft.spage=23-32&amp;rft.epage=23-32&amp;rft.au=ZUBIAGA,%20Carlos%20J.&amp;GUENNEBAUD,%20Gael&amp;VERGNE,%20Romain&amp;BARLA,%20Pascal&amp;rft.genre=proceeding


Fichier(s) constituant ce document

FichiersTailleFormatVue

Il n'y a pas de fichiers associés à ce document.

Ce document figure dans la(les) collection(s) suivante(s)

Afficher la notice abrégée