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hal.structure.identifierLaboratoire Photonique, Numérique et Nanosciences [LP2N]
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorCRESPEL, Thomas
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorRIDEL, Brett
hal.structure.identifierUniversité de Bordeaux [UB]
dc.contributor.authorRIGAUD, Clara
hal.structure.identifierPopular interaction with 3d content [Potioc]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBROCK, Anke
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorREUTER, Patrick
dc.date.accessioned2023-05-12T10:53:03Z
dc.date.available2023-05-12T10:53:03Z
dc.date.issued2017-06-09
dc.date.conference2017-06-07
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/181872
dc.description.abstractEnAlthough spherical displays become more and more pervasive, the design of interactive content for these displays still remains difficult as it requires most developers to get familiar with specific tools for managing the output and input. In this paper, we present a framework for developing applications for multitouch spherical displays that makes it possible to create interactive content by programming standard GUI applications, as for example interactive web pages. The principal idea is to adapt the window output and interaction input of classical GUIs outside the application. To this end, our framework consists of two standalone applications where the first one captures the window output and changes the projection via GPU shaders, and the second one adapts the input with a Node.js server and sends interaction and mouse events. In this way, the same application runs on a standard desktop, and on the spherical display. Advantages of our approach include fast prototyping, and the fact that masses of developers can create applications for spherical displays just as if it were, for example, classical web applications. We believe that our framework will contribute to making spherical displays even more pervasive in the future.
dc.language.isoen
dc.publisherACM
dc.subject.enspherical display
dc.subject.entouch input
dc.subject.enweb programming
dc.title.enCode the Globe: Interactive Content for Spherical Displays with simple Webpages
dc.typeCommunication dans un congrès avec actes
dc.subject.halInformatique [cs]/Interface homme-machine [cs.HC]
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionCNRS
bordeaux.countryCH
bordeaux.title.proceedingPerDis'17 - The 6th ACM International Symposium on Pervasive Displays
bordeaux.conference.cityLugano
bordeaux.peerReviewedoui
hal.identifierhal-01523744
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01523744v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2017-06-09&rft.au=CRESPEL,%20Thomas&RIDEL,%20Brett&RIGAUD,%20Clara&BROCK,%20Anke&REUTER,%20Patrick&rft.genre=proceeding


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