Direct 3D stylization pipelines
hal.structure.identifier | Nanyang Technological University [Singapour] [NTU] | |
dc.contributor.author | MONTESDEOCA, Santiago | |
hal.structure.identifier | Nanyang Technological University [Singapour] [NTU] | |
dc.contributor.author | SEAH, Hock Soon | |
hal.structure.identifier | Nanyang Technological University [Singapour] [NTU] | |
dc.contributor.author | BENVENUTI, Davide | |
hal.structure.identifier | Melting the frontiers between Light, Shape and Matter [MANAO] | |
dc.contributor.author | BÉNARD, Pierre | |
hal.structure.identifier | Nanyang Technological University [Singapour] [NTU] | |
dc.contributor.author | RALL, Hans-Martin | |
hal.structure.identifier | Models and Algorithms for Visualization and Rendering [MAVERICK] | |
dc.contributor.author | THOLLOT, Joëlle | |
hal.structure.identifier | Models and Algorithms for Visualization and Rendering [MAVERICK] | |
dc.contributor.author | VERGNE, Romain | |
dc.date.accessioned | 2023-05-12T10:52:49Z | |
dc.date.available | 2023-05-12T10:52:49Z | |
dc.date.conference | 2017-07-30 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/181870 | |
dc.description.abstractEn | Using 3D computer graphics to emulate watercolor presents a special challenge. Complex stylizations are commonly processed offline, by combining multiple passes in compositing, where art directing is slow and non-intuitive because the stylized result is not immediate. This direct 3D stylization pipeline allows art direction to happen in real time. Using the framework, artists can assign their desired local and global effects directly in the 3D scene, see the stylized results immediately, and intuitively adapt them to fit their stylized vision. The technique can be used and applied in 3D animations, games, VR, visualizations, illustrations, and interactive art. | |
dc.language.iso | en | |
dc.title.en | Direct 3D stylization pipelines | |
dc.type | Communication dans un congrès avec actes | |
dc.identifier.doi | 10.1145/3098333.3098339 | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.page | 18 | |
bordeaux.hal.laboratories | Laboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | CNRS | |
bordeaux.country | US | |
bordeaux.title.proceeding | ACM SIGGRAPH 2017 Real Time Live! | |
bordeaux.conference.city | Los Angeles | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-01574958 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-01574958v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.spage=18&rft.epage=18&rft.au=MONTESDEOCA,%20Santiago&SEAH,%20Hock%20Soon&BENVENUTI,%20Davide&B%C3%89NARD,%20Pierre&RALL,%20Hans-Martin&rft.genre=proceeding |
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