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hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorBÉNARD, Pierre
hal.structure.identifierAdobe Research
dc.contributor.authorHERTZMANN, Aaron
dc.date.accessioned2023-05-12T10:46:11Z
dc.date.available2023-05-12T10:46:11Z
dc.date.issued2019-09-11
dc.identifier.issn1572-2740
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/181723
dc.description.abstractEnThis tutorial describes the geometry and algorithms for generating line drawings from 3D models, focusing on occluding contours. The geometry of occluding contours on meshes and on smooth surfaces is described in detail, together with algorithms for extracting contours, computing their visibility, and creating stylized renderings and animations. Exact methods and hardware-accelerated fast methods are both described, and the trade-offs between different methods are discussed. The tutorial brings together and organizes material that, at present, is scattered throughout the literature. It also includes some novel explanations, and implementation tips. A thorough survey of the field of non-photorealistic 3D rendering is also included, covering other kinds of line drawings and artistic shading.
dc.language.isoen
dc.publisherNow Publishers
dc.title.enLine drawings from 3D models: a tutorial
dc.typeArticle de revue
dc.identifier.doi10.1561/0600000075
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
dc.identifier.arxiv1810.01175
bordeaux.journalFoundations and Trends in Computer Graphics and Vision
bordeaux.page159
bordeaux.volume11
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298*
bordeaux.issue1-2
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionCNRS
bordeaux.peerReviewedoui
hal.identifierhal-02189483
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-02189483v1
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