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hal.structure.identifierModels and Algorithms for Visualization and Rendering [MAVERICK]
dc.contributor.authorGARCIA, Maxime
hal.structure.identifierModels and Algorithms for Visualization and Rendering [MAVERICK]
dc.contributor.authorVERGNE, Romain
hal.structure.identifierModels and Algorithms for Visualization and Rendering [MAVERICK]
dc.contributor.authorFARHAT, Mohamed-Amine
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorBÉNARD, Pierre
hal.structure.identifierLaboratoire Cogitamus = Cogitamus Laboratory
dc.contributor.authorNOÛS, C
hal.structure.identifierModels and Algorithms for Visualization and Rendering [MAVERICK]
dc.contributor.authorTHOLLOT, Joëlle
dc.date2021
dc.date.accessioned2023-05-12T10:37:11Z
dc.date.available2023-05-12T10:37:11Z
dc.date.issued2021
dc.date.conference2021-05-03
dc.identifier.issn0167-7055
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/181527
dc.description.abstractEnWe present a novel temporally coherent stylized rendering technique working entirely at the compositing stage.We first generate a distribution of 3D anchor points using an implicit grid based on the local object positions stored in a G-buffer, hence following object motion. We then draw splats in screen space anchored to these points so as to be motion coherent.To increase the perceived flatness of the style, we adjust the anchor points density using a fractalization mechanism.Sudden changes are prevented by controlling the anchor points opacity and introducing a new order-independent blending function.We demonstrate the versatility of our method by showing a large variety of styles thanks to the freedom offered by the splats content and their attributes that can be controlled by any G-buffer.
dc.language.isoen
dc.publisherWiley
dc.title.enCoherent Mark-based Stylization of 3D Scenes at the Compositing Stage
dc.typeArticle de revue
dc.identifier.doi10.1111/cgf.142613
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.journalComputer Graphics Forum
bordeaux.volume40
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298*
bordeaux.issue2
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionCNRS
bordeaux.countryAT
bordeaux.title.proceedingEUROGRAPHICS 2021 - 42nd Annual Conference of the European Association for Computer Graphics
bordeaux.conference.cityVienna / Virtual
bordeaux.peerReviewedoui
hal.identifierhal-03143244
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-03143244v1
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