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hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorTAKOUACHET, Nawel
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorCOUTURE, Nadine
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorREUTER, Patrick
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorJOYOT, Pierre
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorRIVIÈRE, Guillaume
ORCID: 0000-0001-8390-9751
IDREF: 139092250
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorVERDON, Nicolas
dc.date.accessioned2023-05-12T10:26:25Z
dc.date.available2023-05-12T10:26:25Z
dc.date.created2012-06-01
dc.date.issued2012-04-19
dc.identifier.issn0178-2789
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/181259
dc.description.abstractEnWe present design principles for conceiving tan- gible user interfaces for the interactive physically-based de- formation of 3D models. Based on these design principles, we developed a first prototype using a passive tangible user interface that embodies the 3D model. By associating an ar- bitrary reference material with the user interface, we convert the displacements of the user interface into forces required by physically-based deformation models. These forces are then applied to the 3D model made out of any material via a physical deformation model. In this way, we compensate for the absence of direct haptic feedback, which allows us to use a force-driven physically-based deformation model. A user
dc.language.isoen
dc.publisherSpringer Verlag
dc.subject.enTangible interface
dc.subject.enTwo-handed interaction
dc.subject.enPhysically-based deformation
dc.subject.enShapeTape
dc.title.enTangible user interfaces for physically-based deformation: design principles and first prototype
dc.typeArticle de revue
dc.identifier.doi10.1007/s00371-012-0695-y
dc.subject.halInformatique [cs]/Interface homme-machine [cs.HC]
bordeaux.journalThe Visual Computer
bordeaux.page799-808
bordeaux.volumeVolume 28
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298*
bordeaux.issue6-8
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionCNRS
bordeaux.peerReviewedoui
hal.identifierhal-00701141
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-00701141v1
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