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hal.structure.identifierBelcurves Technologies France
dc.contributor.authorORZAN, Alexandrina
hal.structure.identifierRendering and virtual environments with sound [REVES]
dc.contributor.authorBOUSSEAU, Adrien
hal.structure.identifierLaboratoire Photonique, Numérique et Nanosciences [LP2N]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
dc.contributor.authorBARLA, Pascal
hal.structure.identifierAdobe Systems Inc. [Adobe Advanced Technology Labs]
dc.contributor.authorWINNEMÖLLER, Holger
hal.structure.identifierModels and Algorithms for Visualization and Rendering [MAVERICK]
dc.contributor.authorTHOLLOT, Joëlle
hal.structure.identifierAdobe Systems Inc. [Adobe Advanced Technology Labs]
dc.contributor.authorSALESIN, David
dc.date.accessioned2023-05-12T10:21:54Z
dc.date.available2023-05-12T10:21:54Z
dc.date.issued2013-07-01
dc.identifier.issn0001-0782
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/181132
dc.description.abstractEnWe describe a new vector-based primitive for creating smooth-shaded images, called the diffusion curve. A diffusion curve partitions the space through which it is drawn, defining different colors on either side. These colors may vary smoothly along the curve. In addition, the sharpness of the color transition from one side of the curve to the other can be controlled. Given a set of diffusion curves, the final image is constructed by solving a Poisson equation whose constraints are specified by the set of gradients across all diffusion curves. Like all vector-based primitives, diffusion curves conveniently support a variety of operations, including geometry-based editing, keyframe animation, and ready stylization. Moreover, their representation is compact and inherently resolution independent. We describe a GPU-based implementation for rendering images defined by a set of diffusion curves in real time. We then demonstrate an interactive drawing system for allowing artists to create artworks using diffusion curves, either by drawing the curves in a freehand style, or by tracing existing imagery. Furthermore, we describe a completely automatic conversion process for taking an image and turning it into a set of diffusion curves that closely approximate the original image content.
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.title.enDiffusion Curves: A Vector Representation for Smooth-Shaded Images
dc.typeArticle de revue
dc.identifier.doi10.1145/2483852.2483873
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.journalCommunications of the ACM
bordeaux.page101-108
bordeaux.volume56
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298*
bordeaux.issue7
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionCNRS
bordeaux.peerReviewedoui
hal.identifierhal-00840848
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-00840848v1
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