Studying the Influence of Stress on Creativity in a Virtual Reality Scenario
dc.rights.license | open | en_US |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | HOUZANGBE, Samory | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | GOMEZ, David
IDREF: 154885509 | |
dc.contributor.author | FLEURY, Sylvain | |
dc.contributor.author | HUET, Loic | |
dc.contributor.author | BERDON, Leo | |
dc.contributor.author | MANUSSET, Baptiste | |
dc.contributor.author | SUBERT, Paul | |
dc.contributor.author | PIGREE, Jean-Baptiste | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | COUTURE, Nadine
ORCID: 0000-0001-7959-5227 IDREF: 111534275 | |
dc.contributor.author | RICHIR, Simon | |
dc.date.accessioned | 2023-04-11T09:17:15Z | |
dc.date.available | 2023-04-11T09:17:15Z | |
dc.date.issued | 2021 | |
dc.date.conference | 2021-05-09 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/172918 | |
dc.description.abstractEn | Whether it is for evolution, competitiveness or problem solving, innovation is necessary to a company's survival. Thus, it is essential to understand these process and what affect them in order to improve innovation. In this paper we focus on the ideation steps (generating ideas and proposing new concepts). We developed an experimental protocol in Virtual Reality, as it has been demonstrated to be a useful medium for creativity. We conducted the experiment following two conditions, one with an induction of stress and one without, to evaluate the effect of stress on the level of creativity. The levels of stress, creativity and physiological signals have been monitored. Our early results did not show significant differences between the two groups, however, as supported by previous studies, we have successfully used the Empatica E4 physiological wearable in our experimental context and observed a general rise in electrodermal activity (EDA) among our participants. We suggest that our experiment was able to elicit an emotional response in our participants that is observable in the physiological data. This preliminary study will help us shape the next steps of our research on the understanding of the creativity experience depending on different parameters. | |
dc.language.iso | EN | en_US |
dc.title.en | Studying the Influence of Stress on Creativity in a Virtual Reality Scenario | |
dc.type | Communication dans un congrès | en_US |
dc.subject.hal | Informatique [cs]/Interface homme-machine [cs.HC] | en_US |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | en_US |
dc.subject.hal | Sciences cognitives | en_US |
bordeaux.hal.laboratories | ESTIA - Recherche | en_US |
bordeaux.institution | Université de Bordeaux | en_US |
bordeaux.institution | Bordeaux INP | en_US |
bordeaux.institution | Bordeaux Sciences Agro | en_US |
bordeaux.conference.title | MEEC: Second Workshop on Momentary Emotion Elicitation and Capture, Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems | en_US |
bordeaux.country | jp | en_US |
bordeaux.conference.city | Yokohama | en_US |
bordeaux.peerReviewed | oui | en_US |
bordeaux.import.source | hal | |
hal.identifier | hal-03258816 | |
hal.version | 1 | |
hal.export | false | |
workflow.import.source | hal | |
dc.rights.cc | Pas de Licence CC | en_US |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2021&rft.au=HOUZANGBE,%20Samory&GOMEZ,%20David&FLEURY,%20Sylvain&HUET,%20Loic&BERDON,%20Leo&rft.genre=unknown |
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