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dc.rights.licenseopenen_US
dc.contributor.authorHOUZANGBE, Samory
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorANTONIO GOMEZ JAUREGUI, David
dc.contributor.authorFLEURY, Sylvain
dc.contributor.authorHUET, Loïc
dc.contributor.authorBERDON, Léo
dc.contributor.authorMANUSSET, Baptiste
dc.contributor.authorSUBERT, Paul
dc.contributor.authorPIGREE, Jean-Baptiste
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorCOUTURE, Nadine
ORCID: 0000-0001-7959-5227
IDREF: 111534275
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2023-04-07T07:21:47Z
dc.date.available2023-04-07T07:21:47Z
dc.date.issued2021
dc.date.conference2021-10-06
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/172873
dc.description.abstractWhether it is for evolution, competitiveness or problem solving, innovation is necessary to a company’s survival. Thus, it is essential to understand this process and what affect them to improve innovation. In this paper we focus on the ideation steps (generating ideas and proposing new concepts). We developed an experimental protocol in Virtual Reality, as it has been demonstrated to be a useful medium for creativity. We conducted the experiment following two conditions, one with an induction of stress and one without, to evaluate the effect of stress on the level of creativity. The levels of stress, creativity and physiological signals have been monitored. Our early results did not show significant differences between the two groups, however, as supported by previous studies, we have successfully used the Empatica E4 physiological wearable in our experimental context and observed a general rise in electro-dermal activity (EDA) among our participants. We suggest that our experiment was able to elicit an emotional response in our participants that is observable in the physiological data. This preliminary study will help us shape the next steps of our research on the understanding of the creativity experience depending on different parameters.
dc.language.isoENen_US
dc.subjectCréativité
dc.subjectRéalité virtuelle
dc.subjectStress
dc.titleEtude de l'Influence du Stress sur la Créativité dans un Scénario en Réalité Virtuelle
dc.typeCommunication dans un congrès avec actesen_US
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]en_US
bordeaux.hal.laboratoriesESTIA - Rechercheen_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.institutionBordeaux INPen_US
bordeaux.institutionBordeaux Sciences Agroen_US
bordeaux.conference.titleDe l'interaction Homme-Machine à la relation Homme-Machine, comment concevoir des systèmes technico-sociaux performants et éthiquesen_US
bordeaux.countryfren_US
bordeaux.title.proceedingERGO'IA 2021en_US
bordeaux.conference.cityBidarten_US
bordeaux.peerReviewedouien_US
bordeaux.import.sourcehal
hal.identifierhal-03841315
hal.version1
hal.exportfalse
workflow.import.sourcehal
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.title=Etude%20de%20l'Influence%20du%20Stress%20sur%20la%20Cr%C3%A9ativit%C3%A9%20dans%20un%20Sc%C3%A9nario%20en%20R%C3%A9alit%C3%A9%20Virtuelle&rft.atitle=Etude%20de%20l'Influence%20du%20Stress%20sur%20la%20Cr%C3%A9ativit%C3%A9%20dans%20un%20Sc%C3%A9nario%20en%20R%C3%A9alit%C3%A9%20Virtuelle&rft.date=2021&rft.au=HOUZANGBE,%20Samory&ANTONIO%20GOMEZ%20JAUREGUI,%20David&FLEURY,%20Sylvain&HUET,%20Lo%C3%AFc&BERDON,%20L%C3%A9o&rft.genre=proceeding


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